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1221#
发表于 2017-11-8 06:21 PM |只看该作者
Off-Road Racer Gravel Dev Diary #2: Four Disciplines

   


Gravel Dev Diary 2 – Four Disciplines to be The Number One

Gravel, Milestone’s latest IP, is back with a new Dev Diary focused on the career mode developed around the Off-Road Masters, the annual TV show where the best riders in the world compete in races all over the planet, organized by the Gravel Channel, the extreme sports TV channel completely dedicated to off-roading.

The show’s season includes episodes which are made up of one or more races. Each competition is part of a specific discipline: the players will fight against the champion of that discipline, the so-called Off-Road Master, while they proceed in the career. Four champions for four disciplines, Cross Country, Wild Rush, Speed Cross and Stadium Circuit, and each champion mirrors the spirit of their discipline. Players will have to fight to defeat the Off-Road Masters and win their titles. Once the championship is over, players can take part in a definitive challenge to beat the reigning Off-Road Master of all disciplines in the Final League.

The second dev diary also offers an exclusive, in-depth look into the 4 disciplines, their design and the artistic studies beyond them. Cross Country tracks are set in huge areas with different layouts, for competing in checkpoint races where players have one chance to finish first: these races offer a unique adrenaline that cannot be repeated in the second lap. Racing on Wild Rush will be totally different: lap races in the wildest locations in the world, which combine all the adrenaline of the track with the feelings of driving in an open circuit. Speed Cross races are characterized by a combination of asphalt and dirt to increase competition: speed cross tracks are more narrow and technical and the gamer can show his skills in incredible jumps and chicanery. Last but not least, Stadium Circuit tracks, where dirt is the key element, designed for competitive and spectacular competitions. All circuits and tracks were created with a common goal: engage the players in the most memorable racing battle ever!

Gravel will be released on February, 27th 2018 on PS4, Xbox One®, the all-in-one games and entertainment system and PC.


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1222#
发表于 2017-11-10 07:33 AM |只看该作者
Battle Chef Brigade for Switch, PC launches November 20

   


Battle Chef Brigade will launch for Switch via the Nintendo eShop and PC via Steam on November 20, developer Trinket Studios announced.

A PlayStation 4 version is also planned, and will follow the Switch and PC versions “as closely as possible,” Trinket Studios told Gematsu back in August.

Here’s an overview of the game, via its Steam page:

About

Battle Chef Brigade features fantasy chefs, including Orcs, Elves, and Humans, who need to hunt dangerous monsters for ingredients. With those ingredients, before the critical eye of the judges, the chefs create culinary masterpieces in an intense tournament. Battle Chef Brigade pairs one part combo-based action hunting and one part puzzle-based cooking, all as the round clock ticks down.

Key Features

Hand drawn 2D animated characters and monsters.

Four playable chefs each with their own short campaign which delves into each character’s personality and cuisine.

A chef’s pairing of equal parts old-school brawler, match-three puzzler, served with a side of light RPG progression.

Daily challenge leaderboards where Battle Chefs can boast about their day’s best culinary creations.

Deadly and delicious monsters. Subdue them in the arena!

Puzzle Rush and Break the Targets modes for leaderboard domination.


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1223#
发表于 2017-11-11 07:18 AM |只看该作者
本帖最后由 kirassss 于 2017-11-11 11:44 AM 编辑

Death Mark for PS4 debut trailer
《死印》PS4版宣传视频


  《死印》公开了一段PS4版的宣传视频。本作为PSV同名作品的强化移植版,游戏不但提升了画质还加入新的章节与系统。

  PS4版的《死印》将会在2018年1月18日发售,而这款游戏还预定在2018年春登陆Switch平台。

   


Experience has released the first trailer for the PlayStation 4 version of Death Mark.

The PlayStation 4 version of Death Mark will add a new episode called “Urban Legend: Little Red Riding Hood of the Rain,” which has the same volume as a chapter from the main story. In the “Spirit Spots” and event CGs that make up the setting of this story, new “monsters” will appear. A highly requested “traces” system has also been added. A Switch version, which is due out later, will have these same additions. And existing owners of Death Mark for PS Vita will be able to download the new episode for free from January 18 to February 1. After that, it will cost 1,000 yen.

Additionally, the company announced the release of free Death Mark-based PlayStation 4 and PS Vita themes on the Japanese PlayStation Store.

Both themes will remain free until November 30, after which they will cost 300 yen each.

Death Mark will launch for PlayStation 4 on January 18, 2018 in Japan. The Switch version will launch in spring 2018.Death Mark is available now for PS Vita in Japan.


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发表于 2017-11-11 07:27 AM |只看该作者
本帖最后由 kirassss 于 2017-11-11 11:48 AM 编辑

Project Nimbus: Code Mirai launches November 21 in the U.S. and Japan
《光环计划 代号未来》公布PS4版发售日期


  泰国人做的机甲射击游戏《光环计划 代号未来》宣布将于11月21日登陆PS4平台。本作是以Steam《光环计划》的第1和第2章为基础采用虚幻4引擎重制的作品。



Project Nimbus: Code Mirai will launch for PlayStation 4 via the PlayStation Store in the United States and Japan on November 21 for 1,990 yen, publisher GameTomo announced (2, 3, 4).

The high-speed mech action game is powered by Unreal Engine 4 and boasts improved graphics, higher resolution, and more over its PC counterpart.


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发表于 2017-11-15 07:21 AM |只看该作者
   


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1226#
发表于 2017-11-15 07:31 AM |只看该作者
本帖最后由 kirassss 于 2017-11-15 05:01 PM 编辑

Base-building twin-stick shooter Sleep Tight announced for Switch, PC
射击游戏新作《做个好梦》曝光 建立枕头堡垒、捍卫自己的房间

转载 - 巴哈姆特(https://gnn.gamer.com.tw/6/155236.html

  游戏开发团队 We Are Fuzzy 公开射击游戏新作《做个好梦(暂译,原名:Sleep Tight)》,预定在 2018 年在 PC 和 Nintendo Switch 平台上推出。

  《做个好梦》是一款生存射击游戏,玩家要利用枕头等建立自己的堡垒并拿起枪在漫长夜里对抗不断袭来的怪物,捍卫自己的房间。

  夜幕降临,各式各样的怪物也纷纷现身,而扮演小孩子的玩家要利用房间中的枕头、墙壁等建立起自己的堡垒与炮塔,以抵挡怪物入侵。 此外,每天还要修理并升级这些堡垒,让他们以最佳状态迎战任何怪物;游戏中也有多项武器可以让玩家选择。

  《做个好梦》PC、NS 版本预定 2018 年推出。

Independent developer We Are Fuzzy has announced Sleep Tighter, an arcade-stlye, twin-stick shooter with base-building elements due out for Switch and PC in Q1 2018.

Here’s an overview of the game, via We Are Fuzzy:

Sleep Tight will be the debut project fromWe Are Fuzzy, a veteran team of AAA game developers and big-budget film VFX artists. The team is led by Maxx Burman, whose credits include Far Cry, League of Legends, Westworld, and Titanfall. Disney character artists, including Dylan Ekren, who worked on Wreck It Ralph and Zootopia, and Ubisoft designer Oscar Mar, whose resume cites the Far Cry and Rainbow Six franchises.

Sleep Tight draws from shared childhood experiences to deliver a fast-paced twin-stick shooter that marries adrenaline-pumping action with a charming world wrapped in blankets of nostalgia.

Build pillow forts during the day to prepare for hordes of monsters who emerge after dark. Fight back against their relentless onslaught with dart Gatling guns, water balloon launchers, remote controlled gun turrets, and other toys. Throughout these frenetic nocturnal battles, players will collect stars from fallen enemies to upgrade their skills, buy power-ups, and unlock new weapons.

Watch the announcement trailer below. Visit the official website http://sleeptightgame.com/

   


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发表于 2017-11-15 10:18 PM |只看该作者
本帖最后由 kirassss 于 2017-11-16 06:35 PM 编辑

Arika’s “Mysterious Fighting Game” titled Fighting EX Layer, beta begins December 11
迷之格斗游戏定名《格斗领域EX》 12月BETA测试


  ARIKA此前宣传的2.5D对战格斗作品“迷之格斗游戏”正式定名为《格斗领域EX》(Fighting EX Layer),预定2018年登陆PS4平台。同时官方宣布将于12月11日展开BETA测试,测试期为2周。在即将召开的PSX上本作将会提供现场试玩。

  ARIKA曾是《街头霸王EX》的开发商,因此这款作品颇有街霸EX的风格并且还会有来自街霸EX的角色登场。下面就是最新的游戏介绍影片:

   




The official title for Arika’s “Mysterious Fighting Game” for PlayStation 4 is Fighting EX Layer, the company announced.

The beta test will begin on December 11 and run for two weeks. Six characters will be playable: Kairi, Garuda, Skullomania, Darun Mister, Allen Snider, and Shirase.

Before the beta, a playable demo of Fighting EX Layer will also be available at PlayStation Experience 2017 from December 9 to 10.

Over at the PlayStation Blog, Arika’s Akira Nishitani shared more information about the game’s Gougi system:

About the Gougi system that everyone is curious about: it’s grown into a very deep and exciting addition to the game. When the idea first came about, I brainstormed various Gougi, which combinations would work well, and what the matches would be like. Trying to imagine all of the possibilities, I got a feeling that “This game is going to be interesting!”

But after experimenting with my Gougi ideas, I often ended up saying “This is not what I imagined.” But that’s where the fun lies! Coming up with new ideas and experimenting in game was awesome. I believe not many games allow you to so easily brainstorm ideas and then test them out in-game; please try it!

There a few things I wanted to accomplish with the Gougi system:

“I want to change the flow of matches.”

For example, in most other fighting games, aside from times where you think, “I can win in one more combo,” “I can win if I chip him out,” and “I’m in the corner,” your battle strategy doesn’t really change that much, right? I wanted to change this on a system level and make a game where matches get crazier and more exciting as they go on.

“I want players to have different ways to play depending on their Gougi.”

This goes without saying! I’m sure there will be some Gougi that work well with other Gougi, and some that suit certain characters better than others.

“I want to continue adding Gougi and change the game environment.”

This is still just an idea, but I’d like to add new Gougi at certain fixed intervals, which would in turn create the feeling of a new game. Even by adding just a single Gougi, I think you would be surprised by how much the characters can change. Although as a developer, I’m quite worried about whether or not something crazy will occur!

Frankly speaking, the Gougi system is extreme! Please enjoy it, and go into battle thinking “What kind of crazy thing can I do to my opponent this time?”

Fighting EX Layer is due out worldwide for PlayStation 4 in 2018.







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发表于 2017-11-17 07:40 AM |只看该作者
Voxel couch co-op game Riverbond coming to PS4 in 2018

   


Independent developer Cococucumber is bringing its upcoming voxel couch co-op game Riverbond to PlayStation 4 alongside the previously announced PC version in 2018, the company announced.

The PlayStation 4 version of Riverbond will be playable for the first time at PlayStation Experience 2017 from December 9 to 10.

Here’s an overview of the game, via its Steam page:

About

Riverbond is a fun and frantic action adventure game that lets you battle adorable enemies and unbind everything into tiny cubes whist exploring a charming voxel world.

Meet the citizens of Riverbond and embark on a heroic campaign to help stop the evil that has befallen the land. Explore the hidden depths of the world, discover new weapons or treasures and face the deadly bosses. Will you and your friends be the legendary heroes of Riverbond?

Key Features


Play alone, or with Friends – Riverbond is fully playable as a single-player experience or with up to four players in a drop-in/out couch co-op adventure!
Destructible Cubic World – Did we mention that you can slash, smash and generally wreak havoc to the charming voxel environments? Go nuts if you want to and experience the awesomeness of real-time physics.
Quests! – You’ll meet some real characters in need of assistance in Riverbond. Will you help them?
Weapons! Combat! Bosses! – Find a ton of melee and ranged weapons in hidden chests and swap them out to suit your play style to defeat enemies and bosses.
Treasures and Collectibles – Who knows what you will find when you explore the depths of Riverbond – there’s only one way to find out. Cue epic adventure music!


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发表于 2017-11-20 06:15 PM |只看该作者
Gal Gun 2 launches March 15 in Japan
《少女射击2》公布发售日期


  根据本周杂志速报消息,PS4/Switch新作《少女射击2》将于2018年3月15日发售,普通版6980日元+税、限定版9980日元+税。游戏将新增防卫线系统以及可以吸入女孩子衣服的“恶魔扫除机”。

  本作为《少女射击》系列第四款作品,初次冠以正统续作的“2”之名。游戏玩法依然是第一人称射击,相比前作将会增加新的角色与系统,在各方面都加以进化。

7110ada5dc4cad7ebea1e3d67ac8f27d.jpg

Gal Gun 2 will launch for PlayStation 4 and Switch in Japan on March 15, 2018, the latest issue of Weekly Famitsu reveals. It will cost 6,980 yen for the standard edition and 9,980 yen for the limited edition.


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发表于 2017-11-21 06:33 PM |只看该作者
Project Nimbus: Code Mirai launch trailer
《光环计划 代号未来》发售宣传片公开


  PS4下载专用游戏《光环计划 代号未来》今天正式发售,价格含税1990日元。官方也公开了一段最新宣传片。

  本作是一款由泰国团队开发的Steam平台空间机甲射击游戏,这次借由日本公司GameTomo的包装,进行了日语化并重制到了PS4平台。游戏中将包含16种任务以及丰富的场景与武器,并且有丰富的故事剧情并由豪华声优阵容出演。

   


GameTomo and Kiss Ltd. have released the launch trailer for Project Nimbus: Code Mirai, which is due out for PlayStation 4 via the PlayStation Store in the United States and Japan tomorrow, November 21. (Due to the time difference Japanese version of the game is available now.)

The high-speed mech action game is powered by Unreal Engine 4 and boasts improved graphics, higher resolution, and more over its PC counterpart.















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