The September 2015-announced Killing Bites game for PlayStation 4 and PS Vita is no longer in development, publisher Fields told Gematsu.
“We have decided to call off the development of the video game Killing Bites,” a Fields representative told Gematsu in an e-mail. “We continued development to improve the quality of the game, such as the multiplayer system, since the announcement in 2015. However, the delay of the launch due to the dissolution of the game development company and our optimization of investment for management led to the suspension of the game.”
While development on Killing Bites has ceased for now, the representative added, “The future plan of game development of Killing Bites remains unsettled.”
Killing Bites was originally scheduled to launch in 2016 before it was delayed to an unannounced release window. A single trailer was released at Tokyo Game Show 2015.
The Good Life, the “debt repayment life simulation RPG” from Deadly Premonition creator Hidetaka “Swery” Suehiro’s studio White Owls, is planned to be released in both “Cat” and “Dog” versions, the studio announced.
While in The Good Life: Cat, people will become cats at night, in The Good Life: Dog, people—including the protagonist Naomi—will become dogs at night. As a cat, Naomi will be able to climb up to high spots and slip into cramped passages. And as a dog, she’ll be able to dig holes and follow scent trails. You’ll also get to find different items and the way you interact with the townspeople will also change. Some story beats may also differ.
Both versions are compatible with each other for online multiplayer, where you’ll be able to turn into a cat or dog and visit a friend or stranger’s town. In their town, you can scratch posts and leave cricket corpses on your friend’s doorstep as cats, or mark their doors with your urine and scare their sheep as dogs. According to Suehiro, there will be a “bunch of creative ways” to play tricks on each other.
Watch a trailer for The Good Life: Cat and The Good Life: Dog below, as well as an in-development look at multiplayer.
Team17 has announced a partnership with China-based independent developer Pathea Games to bring its 3D sandbox RPG My Time at Portia—inspired by Animal Crossing, Harvest Moon, Dark Cloud 2, and the works of Hayao Miyazaki—to PC via Steam Early Access in early 2018, followed by PlayStation 4, Xbox One, and Switch later in 2018.
Here’s an overview of the game, via Team17:
Setting sail for Portia, a town on the edge of civilization, you’ll arrive to find a workshop left to you by your Pa – a place where you can begin to craft a new life, using the relics from the past to improve life for the villagers in the town.
Gather materials from Portia’s stunning open world: cut down trees, forage for herbs, mine in the ruins and even grow your own garden. There are many unique areas for you to explore including deserts, island, reefs, highlands, marshlands, mines and more! There are even two different types of dungeons including abandoned dungeons filled with important resources such as relics and ores for you to harvest or more hazardous dungeons where you’ll be able to encounter and battle monsters!
The world of Portia will feel alive as the villagers have their own unique behaviours and will go to school, do their jobs, work out, have fun and have their own stories to share with you. You’ll be able to befriend and romance the villagers within Portia.
A Kickstarter campaign for My Time at Portia is currently in its final week. A six-to-eight hour demo of the game is currently available on Steam, Ichi.io, IndieDB, and GameJolt. Team17 will be live streaming the game on Twitch on October 5 at 10:00 a.m. PT / 1:00 p.m. ET.
Watch some footage of the game in its alpha stage below.
Artdink has released a new set of screenshots from its upcoming urban development and railroad management simulation title A-Train Express introducing the Shinkansen (Bullet Trains) featured in the game.
Get the images below.
—Hokkaido H5 Series Shinkansen
—200 Series Shinkansen
—400 Series Shinkansen and E3-1000 Series
—E1 Series Shinkansen
—E2-1000 Series Shinkansen
—E3 Series Shinkansen
—E2 Series Shinkansen, E4 Series, and E7 Series
—E5 Series Shinkansen
—E6 Series Shinkansen
—E926 East i Shinkansen
—0 Series Shinkansen
—300 Series Shinkansen
—N700 Series Shinkansen
—N700 Series Shinkansen (Large A)
—700 Series Shinkansen, Class 923 Doctor Yellow
—Class 923 Doctor Yellow
—500 Series Shinkansen
—800 Series Shinkansen
—700 Series Shinkansen (Rail Star)
A-Train Express is due out for PlayStation 4 on December 21 in Japan.
A-Train Express ‘New Vehicles and Buildings’ screenshots
Artdink has released a new set of A-Train Express screenshots introducing the new vehicles and buildings featured in the upcoming urban development and railroad management simulation title.
Get the images below.
New Vehicles
—Hankyu 1000 Series: Hankyu Railway Kobe Main Line, Takarazuka Main Line, etc.
—Hankyu 1300 Series: Hankyu Railway Kyoto Main Line, etc.
—Hankyu 3000 Series: Hankyu Railway Imadzukita Line, Itami Line, etc.
—Hanyku 3300 Series: Hankyu Railway Kyoto Main Line, etc.
—KiHa 40 Series (Nagamare-Go): South Hokkaido Railway Company Line, etc.
—521 Series: Ainokaze Toyama Railway Line, etc.
—ET122 Series: Echigo Tokimeki Railway Company Nihonkai Hisui Line, etc.
—521 Series: IR Ishikawa Railway Line, etc.
—E235 Series: Yamanote Line
—Seibu Railway 40000 Series
—13000 Series: Tokyo Metro Hibiya Line
—Keisei AE Series: Keisei Narita Airport Line “Sky Liner,” etc.
—EV-E301 Series: Touhoku Main Line, Karasuyama Line
—BEC819 Series: Chikuhou Main Line “Dencha”
New Buildings
—Illumination
—Railroad House
—Star-Shaped Enclosure
—Nougaku Gate
—Twin Towers #1
—Twin Towers #2
—Opera House
—Building with a Ferris Wheel
—Western Style House
—Maritime Museum
—Railroad Museum
A-Train Express is due out for PlayStation 4 on December 21 in Japan.
The Mummy Demastered will launch for PlayStation 4, Xbox One, Switch, and PC on October 24, developer WayForward announced.
Here’s an overview of the game, via WayForward:
About
A powerful ancient evil has arisen, and the war to save humanity has begun! The Mummy Demastered throws you into a 16-bit-inspired battle against the undead in a 2D, nonlinear, action-packed adventure. As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet. Your Prodigium unit is already on the scene, but HQ lost contact with them hours ago. Only by exploring tombs, forests, abandoned tunnels, and the cursed streets of London will you discover the fate of your allies. But beware – Ahmanet commands legions of undead, insects, plague-ridden vermin, and worse! If you’re not careful, you’ll be the next soul in her army.
Key Features
Stunning retro-inspired graphics and atmospheric chiptune soundtrack
Cinematic Sci-fi Thriller 'Past Cure' Releasing February 2018
Exact revenge on those who experimented on you in tense PS4 sci-fi thriller Past Cure
Our little dev studio couldn’t be happier or more excited today as our new story & action trailer for Past Cure is finally here and ready to conquer the gaming world! Yes, we are proud – so very proud – because we made it even though everybody told us we were crazy to go for such a high-quality project with only 10 people on our dev team. But we were doing more than dreaming, and we are now on the home stretch of a very long and hard track – the development of our first game ever!
Past Cure will be published worldwide in both digital and retail on PlayStation 4 by the end of the year. Even with loads and loads of passion and effort put in, most independent studios never get this far. And that’s why we’re going crazy today.
What’s it about?
Past Cure follows ex elite soldier Ian as he covertly pursues the men who once betrayed and transformed him.
For years, Ian was imprisoned at a black site and subjected to horrific human experimentation.
It left him changed, in possession of frightening abilities such as thought manipulation and telekinesis and haunted by a madness that resides in his dreams and sinks its claws deeper into waking reality with every use of his powers.
Needing answers, Ian hunts after the men in the shadows. With the help of his brother Markus and the inscrutable double agent “Sophia”, he takes on Eastern European cartels, secret lodges, and the hubris of unscrupulous science.
And he encounters an adversary seemingly not of this world.
Exciting stuff, right? Dreams, suspense, and horror all rolled into one game!
How we did it
Our dream – building a unique, top-tier game with our limited resources – was born 2 years ago.
In the beginning, nobody dared to believe in our vision… and everyone told us we were nuts. But in January 2016, the studio was founded and our first employees came aboard.
With at most ten people on hand we had to settle priorities and nail down the essentials of our game:
The right story and characters – we spent time developing complex characters so that their intense experiences capture the player’s imagination through to the very end. As such, the plot is never predictable and yet remains coherent and resonant, with a family drama creating a powerful arc of tension. Asked to sum the story up in a sentence, we’d say “Inception meets John Wick meets Fight Club”.
Strong gameplay and mechanics – games with a focus on story are sometimes lacking in the gameplay department. We made it our ambition to deliver across the board. By making use of the storyline, we tied in:
• The real world, focusing on challenging stealth missions that can spiral quickly into high pressure shooting and melee encounters
• The dream world, where twisted monsters roam, escape is not an option, and stealth becomes indispensable
• Ian’s special powers, crucial to reaching his objectives but with each use coming at a significant cost
Using the latest 3D scanning and motion capture technologies, MMA fighters helped us craft the movements and fighting styles – and through that, the mechanics – of the in-game characters.
We challenged ourselves to develop a game with high graphical fidelity at an affordable price for millions of players. So, yes, even the price will be exciting!
Past Cure is set to release towards the end of Q4 this year!
To stay up to date with our development rollercoaster ride, you can follow our story on Facebook.