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发表于 2017-9-26 04:17 PM |只看该作者
Killing Bites game no longer in development
漫改游戏《Killing Bites》制作商宣布停止开发


  在2015年9月对外公布的漫改作品 《Killing Bites》现在已经正式宣布将不再进行开发。

  游戏的开发商在面对媒体时表示“我们决定推迟《Killing Bites》的开发工作,自从2015年公布以来,我们一直致力于提高游戏质量,并加入更多的游戏元素,比如多人游戏系统。不过,由于游戏开发公司的解散以及我们对管理投资的优化,最终我们只能选择暂时停止游戏的开发。”但是他也表示,这不代表着这款游戏将就此沉寂,如果有机会他们还是非常希望能够让玩家们看到这款游戏的。

  《Killing Bites》为日本漫画杂志「月刊 HEROS」上连载的同名漫画的游戏化作品故事主要描述了在里社会中进行的不同兽人之间对决的「牙闘(キリングバイツ)」过程,一隻无所畏惧的野兽穿梭在欲望与疯狂纠结,獠牙与野性碰撞出火花的兽狱中,一场直击本能的究极兽人大战即将隆重揭开序幕!(别问我说的是啥,我也没看懂)



The September 2015-announced Killing Bites game for PlayStation 4 and PS Vita is no longer in development, publisher Fields told Gematsu.

“We have decided to call off the development of the video game Killing Bites,” a Fields representative told Gematsu in an e-mail. “We continued development to improve the quality of the game, such as the multiplayer system, since the announcement in 2015. However, the delay of the launch due to the dissolution of the game development company and our optimization of investment for management led to the suspension of the game.”

While development on Killing Bites has ceased for now, the representative added, “The future plan of game development of Killing Bites remains unsettled.”

Killing Bites was originally scheduled to launch in 2016 before it was delayed to an unannounced release window. A single trailer was released at Tokyo Game Show 2015.


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1192#
发表于 2017-9-28 10:20 AM |只看该作者
本帖最后由 kirassss 于 2017-9-28 02:41 PM 编辑

The Good Life reveals Cat and Dog versions
《致命预感》制作人新作《美好生活》将推出猫和狗双版本


  《致命预感》与《D4》游戏开发人Swery前段时间正式公开了新成立工作室White Owls的最新游戏作品《美好生活》。在游戏中玩家将扮演女摄影师,并来到了全世界最快乐的小镇,不过发现这里的人们到了晚上会全部变成猫。游戏剧情类似《致命预感》,但新作会带来全新的感受。

  今日官方表示除了猫外,游戏还将推出狗的版本。也就是说在猫咪的版本中玩家也会变成猫,但是在狗狗的版本中,玩家在夜晚会变成狗。猫咪可以爬行并溜进狭窄的通道,而成为狗的话就可以快速挖洞和拥有灵敏的嗅觉,两种动物也会发现完全不同的道具,同时与小镇人们的互动也会发生变化。

  双版本可以互相进行线上多人游戏,并探索对方的小镇。目前游戏仍然处于开发制作阶段,新的双版本宣传片也在今日公开。

The Good Life, the “debt repayment life simulation RPG” from Deadly Premonition creator Hidetaka “Swery” Suehiro’s studio White Owls, is planned to be released in both “Cat” and “Dog” versions, the studio announced.

While in The Good Life: Cat, people will become cats at night, in The Good Life: Dog, people—including the protagonist Naomi—will become dogs at night. As a cat, Naomi will be able to climb up to high spots and slip into cramped passages. And as a dog, she’ll be able to dig holes and follow scent trails. You’ll also get to find different items and the way you interact with the townspeople will also change. Some story beats may also differ.

Both versions are compatible with each other for online multiplayer, where you’ll be able to turn into a cat or dog and visit a friend or stranger’s town. In their town, you can scratch posts and leave cricket corpses on your friend’s doorstep as cats, or mark their doors with your urine and scare their sheep as dogs. According to Suehiro, there will be a “bunch of creative ways” to play tricks on each other.

Watch a trailer for The Good Life: Cat and The Good Life: Dog below, as well as an in-development look at multiplayer.

   


   


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发表于 2017-10-3 05:08 PM |只看该作者
本帖最后由 kirassss 于 2017-10-4 04:08 PM 编辑

Team17 and Pathea Games bringing 3D sandbox RPG My Time at Portia to consoles and PC in 2018
《波西亚时光》开发主机版 Team 17将全权代理


  我们曾经和某些开发者朋友以及部分玩家讨论过关于《波西亚时光》主机版本的问题。今天,我们要非常高兴地向大家宣布,帕斯亚科技将和成功发行过“百战天虫”系列游戏(Worms)和“逃脱者”系列游戏(Escapists),以及诸多其他成功游戏的英国著名游戏发行商——Team17合作,将《波西亚时光》带给全世界更多的玩家。Team17将全权代理《波西亚时光》的PC版本和主机版本在海外所有国家的发行。
  所以,《波西亚时光》的主机版本将不会再作为Stretch Goals公布,Team17将凭借他们多年以来在主机上的经验,帮助我们制作《波西亚时光》的主机版本,并尽可能以更高的质量扩展到更多的平台。

  正因为Kickstarter,让Team17这样的优秀发行商关注到了我们,因此,我们更加期待Kickstarter能够顺利成功。因为和Team17的合作,并不牵涉到在产品正式发售前的金钱交易,我们依然需要自己筹钱将游戏做完。如果能够在Kickstarter上获得成功,我们可以有更多的资金和开发人员,将我们对这个游戏的所有设想都变成现实。

  同时,和Team17的合作,意味着我们将有一个坚强的后盾,帮助我们让更多的媒体和意见领袖知道《波西亚时光》,并帮助我们建立起更好的玩家社群。通过Team17的帮助,我们希望有更多人可以知道《波西亚时光》,并喜欢这个游戏。我们非常高兴有一个合作伙伴将和我们并肩作战,帕斯亚科技对这个游戏倾入了无尽的热忱,相信未来,《波西亚时光》会有更多的发挥空间。

  我们衷心感谢所有在我们Kickstarter征程中选择相信我们,支持我们,并陪我们一起走过来的人。我们同时也热切的期盼,在最终结束前的这段日子里,能有更多人支持我们,谢谢大家,我们会努力的。

详细介绍

《波西亚时光》是一个模拟经营RPG游戏。故事背景设计在末世后,此时世界人口已经很少了,前文明所留下的遗迹无处不在。故事发生在自由城市联盟内一个叫做波西亚的边远小城,主角来到这里,继承父亲所留下的一间旧工坊。玩家需要在游戏中探索前文明遗迹,收集资源,接订单,造东西,以经营好这间工坊,同时让整个城镇随着游戏进程变得更加美好。游戏的最终目标是发展自己的工坊。

我们努力想让游戏世界变得更加丰富,因此让游戏中NPC都有其独特的行为。他们会上学,上班,锻炼,工作之余也会有各自的娱乐生活。甚至NPC们都有自己独特的故事让玩家体验。玩家能够与NPC建立关系,无论是友谊还是爱情。如果是爱情,最终还能够结婚。

玩家可以从一个开放的世界收集去材料,砍树,捡拾药草,挖矿,甚至种植自己的花园。波西亚周围有广大的区域供玩家探索,沙漠、岛屿、暗礁,高地,沼泽地……等等。每个区域都有不一样的怪物和产出物品。游戏中还设置有两种不同类型的遗迹,玩家可以从废弃的遗迹收集矿石和资源,也可以在危险的遗迹中和怪物战斗并获得高科技前文明造物。

我们希望在这个游戏中带给玩家一段充满真实回忆的时光,一个温馨和热情的小镇生活的体验。

https://indienova.com/g/Portia

Team17 has announced a partnership with China-based independent developer Pathea Games to bring its 3D sandbox RPG My Time at Portia—inspired by Animal Crossing, Harvest Moon, Dark Cloud 2, and the works of Hayao Miyazaki—to PC via Steam Early Access in early 2018, followed by PlayStation 4, Xbox One, and Switch later in 2018.

Here’s an overview of the game, via Team17:

Setting sail for Portia, a town on the edge of civilization, you’ll arrive to find a workshop left to you by your Pa – a place where you can begin to craft a new life, using the relics from the past to improve life for the villagers in the town.

Gather materials from Portia’s stunning open world: cut down trees, forage for herbs, mine in the ruins and even grow your own garden. There are many unique areas for you to explore including deserts, island, reefs, highlands, marshlands, mines and more! There are even two different types of dungeons including abandoned dungeons filled with important resources such as relics and ores for you to harvest or more hazardous dungeons where you’ll be able to encounter and battle monsters!

The world of Portia will feel alive as the villagers have their own unique behaviours and will go to school, do their jobs, work out, have fun and have their own stories to share with you. You’ll be able to befriend and romance the villagers within Portia.

A Kickstarter campaign for My Time at Portia is currently in its final week. A six-to-eight hour demo of the game is currently available on Steam, Ichi.io, IndieDB, and GameJolt. Team17 will be live streaming the game on Twitch on October 5 at 10:00 a.m. PT / 1:00 p.m. ET.

Watch some footage of the game in its alpha stage below.

   


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发表于 2017-10-4 11:38 PM |只看该作者
《人猿星球:最后边疆》游戏新预告 玩家面临艰难道德抉择
转载 - 游明星空(http://www.gamersky.com/news/201710/963432.shtml

  今日《人猿星球:最后边疆》官方发布了游戏的最新预告片,玩家扮演人猿主角Khan,将面临着重大而艰难的道德抉择。

  游戏背景设定在《猩球崛起2:黎明之战》和《猩球崛起3:终极之战》的中间,是一部电影式的冒险游戏。讲述的是在《黎明之战》后一年左右的时间,围绕在落基山脉避难的人类部落和一个猿类部落展开。

  不过,游戏没有探索和解谜部分,玩家也不能直接控制角色,玩家要做的就是在沉浸剧情的时候做出选择。游戏中没有明确的好人坏人,拥有多个结局。根据制作商Imaginati在IGN的采访中表述,游戏的目的是讲述一个故事,玩家们要在这其中做出选择,而选择将影响游戏的后续发展。《人猿星球:最后边疆》将采用和电影《猩球崛起》相同的动作捕捉技术,打造一款电影级的游戏体验。

  《人猿星球:最后边疆》将在今年推出,登陆PC、Xbox One和PS4平台。

   


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发表于 2017-10-5 07:22 AM |只看该作者
   


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发表于 2017-10-5 04:57 PM |只看该作者
A-Train Express ‘Shinkansen’ screenshots

Artdink has released a new set of screenshots from its upcoming urban development and railroad management simulation title A-Train Express introducing the Shinkansen (Bullet Trains) featured in the game.

Get the images below.

—Hokkaido H5 Series Shinkansen



—200 Series Shinkansen



—400 Series Shinkansen and E3-1000 Series



—E1 Series Shinkansen



—E2-1000 Series Shinkansen



—E3 Series Shinkansen



—E2 Series Shinkansen, E4 Series, and E7 Series



—E5 Series Shinkansen



—E6 Series Shinkansen



—E926 East i Shinkansen



—0 Series Shinkansen



—300 Series Shinkansen



—N700 Series Shinkansen



—N700 Series Shinkansen (Large A)



—700 Series Shinkansen, Class 923 Doctor Yellow



—Class 923 Doctor Yellow



—500 Series Shinkansen



—800 Series Shinkansen



—700 Series Shinkansen (Rail Star)



A-Train Express is due out for PlayStation 4 on December 21 in Japan.


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1197#
发表于 2017-10-5 06:55 PM |只看该作者
HORI 推出轻巧设计 PS4 有线控制器 史莱姆特殊款式 19 日登场
转载 - 巴哈姆特(https://gnn.gamer.com.tw/8/153448.html

  日本游戏周边制造商 HORI 宣布,将于 10 月推出以「轻量小巧」为诉求的 PS4 有线控制器,将提供标准的白色配色款式,以及与《勇者斗恶龙》系列合作的史莱姆款式,价格 3218 日圆。

1.JPG

「有线控制器 轻量版 for PlayStation 4 白色」

  这款轻巧型控制器采用较为传统的扁平设计,搭载了完整的游戏杆与输入按钮,但采用有线连接且省略光条、震动等功能,大幅轻量化,重仅 120g(不含连接线)。 其中触碰板虽然省略,不过额外添加了 1 个替代触碰板按压的按钮以及 1 个按下后能以模拟游戏杆仿真触碰板操作的按钮。

2.JPG

3.JPG

4.JPG

5.JPG

  预定 10 月 19 日推出的《勇者斗恶龙》系列合作款式「有线控制器 轻量版 勇者斗恶龙 史莱姆 特别版 for PlayStation 4」,其基本规格功能与标准版相同,本体与按钮的配色则是统一采用经典的史莱姆蓝,此外左模拟游戏杆与触碰板操作仿真按钮则是配合正面史莱姆的图案改变配色设计。

6.JPG

「有线控制器 轻量版 勇者斗恶龙 史莱姆 特别版 for PlayStation 4」

7.JPG

http://www.hori.jp/products/p4/p4_wcl/
http://www.hori.jp/products/p4/wcl-slime/



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发表于 2017-10-6 02:48 PM |只看该作者
A-Train Express ‘New Vehicles and Buildings’ screenshots

Artdink has released a new set of A-Train Express screenshots introducing the new vehicles and buildings featured in the upcoming urban development and railroad management simulation title.

Get the images below.

New Vehicles

—Hankyu 1000 Series: Hankyu Railway Kobe Main Line, Takarazuka Main Line, etc.



—Hankyu 1300 Series: Hankyu Railway Kyoto Main Line, etc.



—Hankyu 3000 Series: Hankyu Railway Imadzukita Line, Itami Line, etc.



—Hanyku 3300 Series: Hankyu Railway Kyoto Main Line, etc.



—KiHa 40 Series (Nagamare-Go): South Hokkaido Railway Company Line, etc.



—521 Series: Ainokaze Toyama Railway Line, etc.



—ET122 Series: Echigo Tokimeki Railway Company Nihonkai Hisui Line, etc.



—521 Series: IR Ishikawa Railway Line, etc.



—E235 Series: Yamanote Line



—Seibu Railway 40000 Series



—13000 Series: Tokyo Metro Hibiya Line



—Keisei AE Series: Keisei Narita Airport Line “Sky Liner,” etc.



—EV-E301 Series: Touhoku Main Line, Karasuyama Line



—BEC819 Series: Chikuhou Main Line “Dencha”



New Buildings

—Illumination



—Railroad House



—Star-Shaped Enclosure



—Nougaku Gate



—Twin Towers #1



—Twin Towers #2



—Opera House



—Building with a Ferris Wheel



—Western Style House



—Maritime Museum



—Railroad Museum





A-Train Express is due out for PlayStation 4 on December 21 in Japan.


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发表于 2017-10-10 07:11 AM |只看该作者
本帖最后由 kirassss 于 2017-10-11 06:28 PM 编辑

The Mummy Demastered launches October 24
《桑塔》开发团队与环球影业合作 16-bit 风格新作《神鬼传奇 Demastered》10 月底上市

转载 - 巴哈姆特(https://gnn.gamer.com.tw/5/153625.html

  《桑塔》系列开发商 WayForward 近日宣布,采类银河战士恶魔城(Metroidvania)风格玩法新作《神鬼传奇 Demastered(暂译,原名:The Mummy Demastered)》将于 10 月 24 日于 PC、PS4 、Xbox One 和 Nintendo Switch 平台推出。

  《神鬼传奇 Demastered》是开发商 WayForward 与电影公司环球影业(Universal Studios)旗下电影《神鬼传奇》合作的新作,玩家将面对强大的古老恶魔崛起,并展开一场拯救人类性命之战。 本作是一款 16-bit 风格横向动作冒险游戏,身为秘密组织「神魔馆(Prodigium)」的玩家,将利用各式武器并升级它们、神秘文物等,以抵御安玛奈特公主(Princess Ahmanet)的超自然部落。

  PC、PS4、Xbox One、Nintendo Switch《神鬼传奇 Demastered》预定 10 月 24 日上市。

The Mummy Demastered will launch for PlayStation 4, Xbox One, Switch, and PC on October 24, developer WayForward announced.

Here’s an overview of the game, via WayForward:

About


A powerful ancient evil has arisen, and the war to save humanity has begun! The Mummy Demastered throws you into a 16-bit-inspired battle against the undead in a 2D, nonlinear, action-packed adventure. As an elite agent in the monster-hunting Prodigium organization, you must use a variety of weapons, upgrades, and mysterious artifacts to defend mankind against the supernatural hordes of Princess Ahmanet. Your Prodigium unit is already on the scene, but HQ lost contact with them hours ago. Only by exploring tombs, forests, abandoned tunnels, and the cursed streets of London will you discover the fate of your allies. But beware – Ahmanet commands legions of undead, insects, plague-ridden vermin, and worse! If you’re not careful, you’ll be the next soul in her army.

Key Features

  • Stunning retro-inspired graphics and atmospheric chiptune soundtrack
  • Shoot-’em-up action meets exploration-based adventuring
  • Fight for survival against swarms of horrifying enemies and bosses
  • Obliterate monsters with an arsenal of weapons including grenades, a flamethrower and more
  • Uncover and collect 50 hidden relics


   


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发表于 2017-10-12 07:11 AM |只看该作者
Cinematic Sci-fi Thriller 'Past Cure' Releasing February 2018

   


Exact revenge on those who experimented on you in tense PS4 sci-fi thriller Past Cure

Our little dev studio couldn’t be happier or more excited today as our new story & action trailer for Past Cure is finally here and ready to conquer the gaming world! Yes, we are proud – so very proud – because we made it even though everybody told us we were crazy to go for such a high-quality project with only 10 people on our dev team. But we were doing more than dreaming, and we are now on the home stretch of a very long and hard track – the development of our first game ever!

Past Cure will be published worldwide in both digital and retail on PlayStation 4 by the end of the year. Even with loads and loads of passion and effort put in, most independent studios never get this far. And that’s why we’re going crazy today.

What’s it about?

Past Cure follows ex elite soldier Ian as he covertly pursues the men who once betrayed and transformed him.

For years, Ian was imprisoned at a black site and subjected to horrific human experimentation.

It left him changed, in possession of frightening abilities such as thought manipulation and telekinesis and haunted by a madness that resides in his dreams and sinks its claws deeper into waking reality with every use of his powers.

Needing answers, Ian hunts after the men in the shadows. With the help of his brother Markus and the inscrutable double agent “Sophia”, he takes on Eastern European cartels, secret lodges, and the hubris of unscrupulous science.

And he encounters an adversary seemingly not of this world.

Exciting stuff, right? Dreams, suspense, and horror all rolled into one game!









How we did it

Our dream – building a unique, top-tier game with our limited resources – was born 2 years ago.

In the beginning, nobody dared to believe in our vision… and everyone told us we were nuts. But in January 2016, the studio was founded and our first employees came aboard.

With at most ten people on hand we had to settle priorities and nail down the essentials of our game:

The right story and characters – we spent time developing complex characters so that their intense experiences capture the player’s imagination through to the very end. As such, the plot is never predictable and yet remains coherent and resonant, with a family drama creating a powerful arc of tension. Asked to sum the story up in a sentence, we’d say “Inception meets John Wick meets Fight Club”.

Strong gameplay and mechanics – games with a focus on story are sometimes lacking in the gameplay department. We made it our ambition to deliver across the board. By making use of the storyline, we tied in:

• The real world, focusing on challenging stealth missions that can spiral quickly into high pressure shooting and melee encounters

• The dream world, where twisted monsters roam, escape is not an option, and stealth becomes indispensable

• Ian’s special powers, crucial to reaching his objectives but with each use coming at a significant cost

Using the latest 3D scanning and motion capture technologies, MMA fighters helped us craft the movements and fighting styles – and through that, the mechanics – of the in-game characters.

We challenged ourselves to develop a game with high graphical fidelity at an affordable price for millions of players. So, yes, even the price will be exciting!

Past Cure is set to release towards the end of Q4 this year!

To stay up to date with our development rollercoaster ride, you can follow our story on Facebook.

Simon Gerdesmann - Producer, Phantom8 Studio

blog.eu.playstation.com


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