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发表于 2017-10-17 06:10 PM |只看该作者
本帖最后由 kirassss 于 2017-10-17 06:14 PM 编辑

Deemo Reborn announced for PS4
雷亚游戏宣布制作 PS4 新作《DEEMO -Reborn-》 将支持 PS VR 虚拟现实模式

转载 - 巴哈姆特(https://gnn.gamer.com.tw/7/153907.html

  雷亚游戏今(17)日宣布,将投入制作 PS4 新作游戏《DEEMO -Reborn-(暂称)》,支持 PlayStation VR(PS VR)虚拟现实模式,预定由索尼音乐娱乐(SME)今日正式公开的旗下游戏发行事业部门 UNTIES 提供的游戏发行与上架平台发行,与重要合作伙伴雷亚游戏紧密合作。

  《DEEMO -Reborn-(暂称)》除了在大屏幕电视游玩之外,还支持 PS VR 虚拟现实模式,提供身历其境的沉浸式体验。 让玩家在游玩每首歌曲时,能感受与过去截然不同的全景视角。 回荡优美旋律的琴房、古色古香的书房,甚至是衣服皱褶、波光粼粼的水流,都将让玩家历历在目。

  雷亚表示,《DEEMO -Reborn-(暂称)》是旗下首款次世代主机游戏,具备最高规格的游玩画面,对开发团队来说相当具挑战性,期待能让玩家感受在手持装置上从未想象过的全新体验。

关于《DEEMO》

  音乐节奏游戏《DEEMO》自发行至今已近 4 年,全球下载量超过 2000 万次,曾于 2015 年在 SIE 的 PS Vita 主机推出《DEEMO~最终演奏~》。 雷亚与 SIE 已有一定的合作经验,再加上双方对游戏、音乐领域的投入,接下来将推出的《DEEMO -Reborn-(暂称)》值得期待。

Unties, the new publishing label under Sony Music Entertainment, and Rayark have announced Deemo Reborn (title tentative) for PlayStation 4.

Deemo Reborn is a new title being made entirely in 3D, and with support for PlayStation VR. Its supported languages include Japanese, English, Traditional Chinese, Simplified Chinese, Korean, French, German, Spanish, Portuguese, Russian.

A release date was not announced.

   












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发表于 2017-10-19 10:14 PM |只看该作者
   


   


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发表于 2017-10-24 06:50 PM |只看该作者
Death Mark coming to PS4, Switch



Experience is bringing its horror adventure game Shiin, or Death Mark, to PlayStation 4 and Switch, the latest issue of Weekly Famitsu reveals.

The PlayStation 4 and Switch versions of Death Mark will feature new elements, including high-resolution graphics, additional episode(s), and an “Event Gallery.”

Development is currently 80 percent complete. The PlayStation 4 version will launch on January 18, 2018 in Japan. It will cost 5,800 yen for the standard edition and 7,800 yen for the limited edition. The Switch version will launch in Japan in spring 2018.


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发表于 2017-10-25 07:25 AM |只看该作者
Stunt bike combat racer Steel Rats announced for PS4, Xbox One, and PC

Polish publisher and developer Tate Multimedia has announced Steel Rats, a new stunt bike combat racing game due out for PlayStation 4, Xbox One, and PC in 2018.

Here’s an overview of the game, via Tate Multimedia:

Steel Rats is a visceral and groundbreaking evolution of the 2.5D action arcade genre, fusing destructive, octane-fueled motorbike combat and death-defying stunt gameplay, set in a visually stylized retro-future world.

Become one with your bike as you master the realistic physics-based controls of these powerful and deadly vehicles. Choose how you want to tear through the stylized and highly detailed environments of Steel Rats, traversing up, down, left and right as your bike speeds fluidly in and out of the game world, over rooftops and through enemy-infested tunnels.

Join the Steel Rats, a larger-than-life punk biker gang who once ruled the streets of Coastal City and now find themselves as the last line of defense against an invading horde of destructive and constantly evolving army of junkbots. Choose your character, and unlock new special abilities and customizable bikes to fight with style through vast areas of the city in a deadly mix of speed, agility and firepower.

Steel Rats features music from the Japanese rock trio The 5.6.7.8’s, who shot to fame after being featured in Kill Bill: Volume 1 with their hit song “Woo Hoo.” A remastered version of their track “Hoovering” will be featured in Steel Rats and was recorded exclusively for the game in the famous Parisian Midilive Studios, where music for films such as Taken and Hellboy II: The Golden Army was also recorded.

“Steel Rats is set in an atmospheric, stylized, retro-future version of 40s and 50s Americana,” says Jacek Gburczyk, Tate Multimedia art director. “We’ve taken everything we love from America in that time period and mixed it up with our favorite parts of dieselpunk and steampunk influences to create something that has a wholly original feel and character.”

Wojtek Biliński, head of studio at Tate Multimedia, says, “In terms of gameplay, we want to have something for speed runners, racers, brawlers, stunt drivers and all those who want to pull off insane and stylish fight moves from the back of a turbo-powered motorbike. We hope that everyone will enjoy playing Steel Rats in one of these ways and discover the many styles of gameplay we aim to deliver.”

   


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1205#
发表于 2017-10-26 07:32 AM |只看该作者
本帖最后由 kirassss 于 2017-10-30 06:24 PM 编辑

Death Mark for PS4 and Switch additional episode titled, due out as free DLC for PS Vita
《死印》将追加新章节 PSV版限期免费更新


  于2017年6月登陆PSV平台的恐怖游戏《死印》宣布将会发售Nintendo Switch版(2018年春季发售)与PS4版(2018年1月18日发售)。

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  据悉,Nintendo Switch版与PS4版《死印》将会包含内容与游戏本篇一整个章节相等的新章节“都市传说:雨天的小红帽”,而PSV版则会以免费追加的形式更新此章节,大家可以在PS4版发售后的2018年1月18日至1月31日之间免费下载到该DLC。需要注意的是,2018年2月1日之后,追加的新章节“都市传说:雨天的小红帽”需要花1000日元购买才能得到,所以要抓紧时间哦!

Experience has released new information about the upcoming PlayStation 4 and Switch versions of its horror adventure game Death Mark.

The PlayStation 4 and Switch versions of Death Mark will add a new episode called “Urban Legend: Little Red Riding Hood of the Rain,” which has the same volume as a chapter from the main story. In the “Spirit Spots” and event CGs that make up the setting of this story, new “monsters” will appear. A highly requested “traces” system has also been added.

Existing owners of Death Mark for PS Vita will be able to download the new episode for free from January 18 to February 1. After that, it will cost 1,000 yen.

Experience also announced that Death Mark is the first in its series of “spirit horror” games, in which it will develop games with fascinating characters and beautiful graphics themed around clammy and quiet “fear.” In summer 2018, it plans to release its second entry in the “spirit horror” series.

A live stream celebrating the announcement of the PlayStation 4 and Switch versions of Death Mark is planned for October 26 from 21:00 to 22:00 JST. It will feature producer Hajime Chikami and director Motoya Ataka. You’ll be able to watch it on Fresh.

The PlayStation 4 version of Death Mark will launch on January 18 in Japan, and the Switch version will launch in spring 2018. Each version will cost 5,800 yen at retail and 5,000 yen via download. A PlayStation 4-only limited edition including an original exclusive box, art book, and original soundtrack will also be available for 7,800 yen.

《死印》PS4 版将在 2018 年 1 月 18 日、Switch 版在 2018 年春季发售
转载 - 巴哈姆特(https://gnn.gamer.com.tw/2/154532.html

  由 Experience 制作,以都市传说与灵异现象为题材的恐怖冒险游戏《死印》的 PlayStation 4 版将在 2018 年 1 月 18 日发售,Nintendo Switch 版则会在 2018 年春季发售。 预计价格如下图所示。



PlayStation 4 版
实体普通版 5800 日圆(不含税)
实体限定版 7800 日圆(不含税)
下载版 5000 日圆(不含税)



Nintendo Switch 版
实体版 5800 日圆(不含税)
下载版 5000 日圆(不含税)


  首先来简单说明一下本作的重点概要。

  本作的舞台以东京都 H 市为主,在这里流传着身上出现「印记(シルシ)」的人不仅会失去记忆,还会因为不明原因突然死亡,这样一个奇妙的流言。







  被刻下奇妙印记的主角失去了记忆,回过神时,人已经站在某栋洋房前。 而这栋洋房,据说会保护持有印记的人。

  主角、以及其他拥有同样印记的「标记者(印人)」,听从一尊美丽的西洋娃娃「玛莉」的建言,为了找到苟延残喘的方法,必须要探索「灵异地点(戦栗の心霊スポット)」,其中还潜藏着超越人类常识的恐怖「怪异」。









  除了公开 PlayStation 4 版与 Nintendo Switch 版的发售消息,还追加了一部新篇章「都市传说:雨中的小红帽(都市伝说:雨の赤ずきん)」。 不仅有相当于本篇一章分量的内容,还有增加灵异地点、事件 CG 图、以及新的「怪异」。

  另外,本篇章在 PS Vita 版上也有。 PS4 版则是从发售日(2018 年 1 月 18 日)开始期间限定免费发布,并预定从 2 月 1 日开始将作为付费 DLC(1000 日圆未税)贩卖。

  配合 PS4 版数量限定贩卖的「《死印》严禁开封 被诅咒的限定版(『死印』 开封厳禁 呪われた限定版)」,除了游戏本体、友野 RUI 绘制的「原绘 BOX」,还有「设定数据集」,其中将收录制作秘史、未公开草稿、预定 2018 年夏季发售的「 灵异恐怖」系列第二作相关情报等众多内容,以及收录各音乐、音效的「CD」,总共三大特典。

  另外,在 Experience 的在线商城中,还有贩卖不含游戏本体的「《死印》原创商品套组(『死印』オリジナルグッズ SET)」限定 1000 组。 已经玩过 PS Vita 版本的玩家不妨关注一下。

0001628024.JPG

  本次举行中的活动之一「周边升级活动(アップグレードキャンペーン)」,是当限定版与商品套组预约总数超过一定数量,附赠的原创周边将会变的更加豪华。

  当预约总数超过 1000 份时,盒子就会从普通包装升级成精装盒。 超过 2000 份的话,设定数据集的书皮就会从漫画式升级成硬皮精装。 超过 3000 份的话,就会在 CD 中追加收录「九条沙耶(九条さや)」被杀掉时开启的剧情「灾厄之苏醒(灾厄の目醒め)」。

  另一个活动则是以早期预约为主,活动对象限定为 11 月底之前预约 PS4 版《死印》(实体版或限定版)的人。

  对活动电子信箱,或是直接对 Experience 的官方推特账号发送邮件,传送一张确定预约的图像,就可以获得「灵异出租车游团(心霊タクシーツアー)」、「大图挂轴(大判タペストリー)」、「与制作人和导演度过新年会 in 吉祥寺 游灵(プロデューサー&ディレクターと过ごす新年会 in 吉祥寺 游霊)」三项其中之一的抽奖资格。

  另外,虽然活动报名的截止日是 11 月 30 日,在发售日之后就会进行确认购买的程序。 如果无法确认购买的话,就会失去抽奖资格,请各位多加注意。

  除此之外,由玩家委托制作的《死印》商品,将从今(27)日开始在 Experience 在线商城贩卖。

  商品有压克力钥匙圈三种(玛莉、主角、真下),还有明信片十张一组,价格设定为各 800 日圆未税。

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发表于 2017-10-26 06:24 PM |只看该作者
冒险游戏新作《AER:古老记忆》公开 转变成「鸟」翱翔于各岛屿间、探索秘密的真相
转载 - 巴哈姆特(https://gnn.gamer.com.tw/0/154360.html

  由瑞典独立团队 Forgotten Key 开发冒险游戏新作《AER:古老记忆(暂译,原名:AER: Memories of Old)》已推出,并登上 Steam、PS4、Xbox One 平台。http://forgottenkey.se/

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  《AER:古老记忆》是一款此简约美术风格的冒险游戏,玩家将透过转变成一只鸟,翱翔穿梭各个充满活力的浮动岛屿之间,并进入迷失的古老遗迹探险,每一步都将更接近世界的尽头。

  本作故事描述,被遗忘的古老遗迹,在破坏世界的事件当中消失,只在空中岛屿上留下残存的碎片。 五颜六色的岛屿、古老的废墟在这个既神秘又无际的天空下陷入黑暗危机。 作为最后几位变形者(Shapeshifters)的女主角,被派到此处,揭露有助于拯救自身的秘密。

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  游戏中拥有解谜要素,玩家可变身为鸟穿梭在各地之间探索,解开各种秘密,同时也可以与地图中的生物互动。

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  PC、PS4、Xbox One《AER:古老记忆》已上市,支持繁体中文字幕与接口。


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发表于 2017-10-27 07:16 AM |只看该作者
   


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1208#
发表于 2017-10-31 11:23 AM |只看该作者
PixelOpus announces Concrete Genie for PS4

Sony Interactive Entertainment and Entwined developer PixelOpus announced for PlayStation 4 during the PlayStation Media Showcase at Paris Games Week 2017. It will launch in 2018.

Here’s an overview of the game, via Sony:

Concrete Genie is a game about a bullied teenager named Ash, who escapes his troubles by painting spectacular living landscapes and mischievous creatures throughout his abandoned hometown of Denska. As he masters this magical paint, he discovers it can purify Denska’s polluted walls. Can Ash overcome the bullies and paint his hometown back to life?

And here’s PixelOpus creative director Dominic Robilliard on the game:

Hi there, my name is Dominic Robilliard and I am the Creative Director of a small team at PlayStation called Pixelopus. It’s been a while since my last post — that’s because we’ve been away working hard on our second game: Concrete Genie. It’s an action adventure game about a boy called Ash who discovers he can bring his paintings to life.

As you might expect, given that our hero is an artist, a lot of the gameplay in Concrete Genie is about having fun with paint. Using DualShock 4’s motion sensor, you can effortlessly create stunning landscapes that come to life and even make your own cast of unique creatures to hang out and play with. Our goal is for anyone to be able to paint in this game. The paint strokes you make on the walls will turn into beautiful, living artwork.

Unfortunately, Ash has to contend with some bullies in the neighborhood, so the creatures in particular become really important to him: they’re the friends he wished he had in real life.

Concrete Genie is set in a small fishing town called Denska, which sadly at this point is practically abandoned. It has been heavily affected by pollution, but Ash discovers that his magic paint can cleanse the pollution from its streets and alleyways. Using the power of your brush to clean the walls is incredibly satisfying!

The team has been on quite the journey since we made Entwined. We’re really happy with the response we got to that game (It’s been downloaded over 1 million times!) but at the beginning of this project we decided as a team that we wanted to make something more accessible. Combining that with a desire to be more ambitious we decided to switch to Unreal 4 as our engine, and we invested in developing a 3rd person action adventure – a genre that we all have a lot of passion and love for. We wanted to make sure that if we were going to put our hearts and souls into making a game designed to create an emotional connection with players that it can reach as many people as possible.

There is so much more to share about Concrete Genie in the coming months, and I can’t wait to show everyone as much as we can as we head toward release in 2018. I’m also looking forward to sharing more from the team directly and their individual work on the game. There has been a lot of fascinating development behind the scenes, which I think will be really interesting for people to see.

   


























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1209#
发表于 2017-10-31 10:51 PM |只看该作者
Merkava Avalanche coming to PS4



Merkava Avalanche will come to PlayStation 4 in addition to PC, publisher Unties and developer Winter Crown Works announced.

The PlayStation 4 version of the 3D robot cavalry action game will be playable for the first time this week at Paris Games Week 2017.

Here’s an overview of the game, via its official website:

Gameplay

In Merkava Avalanche, there is no concept of HP.

Instead, there are only two ways to defeat enemy Merkavas: either by bringing them down to their knees and finishing them off once they’re defenseless, or, under certain conditions, by dealing piercing damage, instantly vanquishing them.

But doing so is by no means a matter of chance.

Whether you can pull off such a feat depends on your speed, angle, attack type, whether your target has a shield, and more.

Key Features

High Production Values and Fluid Camera Movement
Maximum Immersion with no Unnecessary UI
A Sense of Speed and Weight
Dynamic Combat Conditions that Change Constantly
A Rich Voice Cast with Powerful Performances
Wide, Varied Battlefields

Future Planned Features

Tactics
Armies and squadrons that can think and act as a group.
The ability to form columns of Merkavas for added destruction.
Magical areas that can be conquered to earn buffs, armor restoration, and enhanced magic attacks.
Great beings that can be summoned with large amounts of magic…

Additional Machine Types
Bombardment class Merkava units
Merkavas built for long range attacks, healing abilities, etc.
General and Guard class units that can dispense buffs to surrounding units when assuming a formation.
Customizable weapons, shields, and wheels.

Skills
Passive skills and artes.

A release date for Merkava Avalanche has yet to be announced.


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发表于 2017-10-31 10:53 PM |只看该作者
Discovery DX announced for PS4



Discovery—which is available now for Wii U, PC, Mac, iOS, Android, and Windows Phone—is coming to PlayStation 4 via the PlayStation Store in Japan in November as Discovery DX, the latest issue of Weekly Famitsu reveals. It will cost 1,112 yen.

Discovery DX will support PlayStation VR.


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