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发表于 2014-11-14 07:07 AM |只看该作者
Never Alone Launch Trailer



















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发表于 2014-11-20 06:33 AM |只看该作者
Combat-free fantasy MMO Wander coming to PS4



   







Wander: A Non-combat MMO Coming to PS4

Hello, everyone! This is Crystal from Wander, here to tell you a little bit about ourselves and what we’re doing way down here on the bottom of the Earth (AKA Australia).

Wander is the brainchild of Melbourne resident Loki Davison, who noticed a shocking absence of games that didn’t primarily focus on violence in order to tell a story, and decided there was a niche that desperately needed to be filled. That — coupled with a slight preoccupation with flight, travelling, and music — led to the conception of Wander, an MMO game that lets you explore a majestic environment in several different forms – a giant tree, a soaring griffin, a sea creature and more.

“I was somewhat of a nomad for a long time. I wandered around Central Asia, Siberia, the Arctic and Himalayas. Growing up I played a lot of MUDs (text based MMO games) and wanted to make a game that was atmospheric, relaxing and multiplayer. Wander draws on a lot of that experience. I wanted to collaboratively explore in a game.” – Loki

You start off deep in a forest you can’t remember, occupying a form you don’t recognize. Clues can be found by examining your surroundings, and you may even encounter others like yourself who can help you and share information. During your journey you may also hear the mysterious, siren-like tones of opera singers, and following these songs will lead you to even more exciting discoveries, like the ability to change your shape and acquire new ways of exploring the world.

Playable characters in Wander include the Oren – a walking, sentient tree, and the form you occupy at the beginning of the game; the griffin – with the power of flight; the azertash – with the ability to swim and breathe underwater; and the swift and agile hira. Each of these forms has several unique and gorgeous variants, all with their own cultures, backstories, and specific ways of interacting with other forms and tribes. Along your way you’ll discover lorestones, mysterious records that teach you bits of the history of the planet and its inhabitants. Eventually, if you’re lucky, you might even learn the ultimate secrets of this mysterious and beautiful world.

You’ll be able to try out Wander at PlayStation Experience, next month in Las Vegas. We’re very excited about our first visit to Vegas, where we’ll be showing off some great new content. We’ve got a new weather system in, with storms and wind (things get wet when it rains… we’re really happy about that) and lots of new narrative and cultures. We’re hoping to be ready to show off some of the Azertash underwater city as well.

Wander is set to be released in March 2015, but before that you can catch us on our Twitch channel for a very special series that will showcase live gameplay with an original story featuring a vibrant cast of characters, just to give players a little taste of the narrative and role-playing potential of Wander. We’re pretty excited — and a little scared — to be the first ever live drama broadcast on Twitch! The first episode will be live tonight at 4pm PST.

blog.us.playstation.com


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发表于 2014-11-20 06:59 AM |只看该作者
   


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发表于 2014-11-25 07:02 AM |只看该作者
Hatoful Boyfriend Coming to PS4 & PS Vita



   


Hatoful Boyfriend – The Greatest Pigeon Dating Simulator Ever Made – Coming to PlayStation4 and PlayStation Vita Early 2015

Introducing Hatoful Boyfriend: a visual novel from Hato Moa, the creator of this gorgeous (and ever-so-slightly nuts) avian series. Releasing on PS4 and PS Vita in the second quarter of 2015, Hatoful Boyfriend is a visual novel / avian dating sim.

Avian-friendly Devolver Digital and Mediatonic announced today that Hato Moa’s Hatoful Boyfriend, the world’s greatest pigeon dating story ever told, will arrive on the PlayStation 4 computer entertainment system and PlayStation Vita in early 2015 for Eur 7,99 ($9.99), and will be localized in French and German as well as English. A launch party is currently being planned in front of a bench in Central Park with a bar serving a range of high-end breadcrumbs.

Mediatonic’s interactive adaptation of the Pigeon Fancying classic is based on Hato Moa‘s seminal visual novel, exploring the struggles and insecurities of the only human student’s search for love at a prestigious school for birds. Romantics will encounter a feathered cast of characters and try to coo a suitable love interest. Those with darker tastes might discover something altogether more sinister. Follow your heart as you choose your path and go on starry-eyed dates, but be wary of fowl twists and turns along the way that could turn your love life upside down.

Hato Moa, creator of Hatoful Boyfriend and pigeon romance visionary commented, “I never dreamt when I first made Hatoful Boyfriend I’d see it on PlayStation. Thanks to the amazing fans and Mediatonic, I hope now even more people will discover pigeon love… All you need is dove.”

Adapted from graphic novel form, the PC version of Hatoful Boyfriend was released into the wild earlier this year to astonishing critical acclaim.

As a direct result of the overwhelming avian love from fans in France and Germany, and their desire to be able to date pigeons in their own native tongues, Hatoful Boyfriend for PlayStation 4 and PS Vita will be fully localized in French and German on release. Once the gargantuan task has been completed by the ranks of confused translators currently poring over every strange nuance of human-bird relations, the localizations will also be heading to PC as a free update.

Fork Parker, Devolver CFO, CEO, OOH, offered “All y’all PlayStation nerds need to stop waiting for The Last Guardian to magically appear and buy my pigeon dating simulator. It’s the only sensible thing to do. ”

For more information about the leading romantic bird simulator Hatoful Boyfriend, Mediatonic or malevolent publisher Devolver Digital, please visit devolverdigital.com or start chatting up some local birds just to see what’s up.











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发表于 2014-12-6 07:24 AM |只看该作者
PS4 & PC fantasy RPG Runemaster no longer in development



Official Informtaion- The future of Runemaster

Hi everyone,

I have some news to share with you today regarding Runemaster. After much internal debate we have made the decision to freeze development of the project until further notice and move the development team working on it to other projects within Paradox Development Studio.

This was not an easy decision to make - Runemaster was a very ambitious project for us, and the team working on it brought all of their passion, dedication, and talent to the table. Despite our best efforts and a couple of re-scopes, Runemaster in its current form was unable to live up to the standards we set for ourselves here at Paradox.

Runemaster was a different type of game for us, and even though we were not able to fully realize our vision for it, we will take the lessons we learned to heart as we move forward with new endeavors. We will also look into how we can re-use the best parts of the game in other ways.

Our aim is to let all the talented developers who worked on the project to remain with Paradox Development Studio and bring their expertise to the other great games currently in development.

Kind regards

Susana Meza Graham, COO Paradox Interactive

forum.paradoxplaza.com


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发表于 2014-12-7 06:06 AM |只看该作者
King’s Quest coming to consoles and PC in fall 2015



   


Dungeon Defenders II Coming to PS4 in 2015



   


dungeondefenders2.com - Steam Early Access

Dungeon Defenders II coming exclusively to PS4

Hey all! We’re proud to announce that we’ve partnered with Sony to bring Dungeon Defenders II exclusively to the PlayStation 4! In fact, you’ll be able to play the game tomorrow on PS4 at the PlayStation Experience. If you’re going, be sure to stop by Sony’s booth to say hi. We’ll have various people at their booth all day showing off the game.

Stay tuned to our blog for more details on the PS4 version in the future. We still have a ton of work to do, but we’re excited to finally be bringing Dungeon Defenders back to a console. We’ve just completed our first controller pass (it needs a bunch of work!) and are exciting to dig into some other features, like local co-op and a controller-based UI. And yes, all of those features will also be coming to the PC version!

dungeondefenders2.com/blog


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发表于 2014-12-8 07:23 AM |只看该作者
本帖最后由 kirassss 于 2014-12-8 07:25 AM 编辑

Darkest Dungeon Coming to PS4 & PS Vita



   

   
Madness Awaits You…In the Darkest Dungeon

Greetings from the Abyss! We are Red Hook Studios, an independent five-person team working out of Vancouver, BC, Canada.

We’re all big fans of the dungeon crawling genre here, going all the way back to classics like Bard’s Tale and Eye of the Beholder (1 &2!). We decided we wanted to honour that lineage and make an RPG in the classic vein. However, we also wanted to do something different at the same time. Something unique and challenging in its own way. Something memorable.

Then it hit us: Stress.

We all experience it, especially those in particularly grueling circumstances. Like being 500 feet underground and running out of food, fighting horrific monsters, surrounded by all kinds of unnameable awfulness, for instance. It turns out, being a dungeon delver is rather a rough job.

The Affliction System: Even heroes are human!

Stress is a central mechanic in Darkest Dungeon – everything your heroes see, do and have done to them affects their stress levels, both positively and negatively. Land a big crit? Everyone cheers up a bit. Watch a fellow adventurer get rabies from a feral dog bite? Not so cheery.

As an adventure goes on, heroes will get increasingly unnerved by what they’ve experienced. Once they hit their maximum stress capacity, they’ll roll an ‘Affliction Check’ – success enters them into a heroic state, inspiring allies, and bolstering their abilities. Much more likely however, they will fall victim to their stress and become branded with an Affliction – the moniker for a family of stress-driven behavior – such as Hopelessness or Masochism, Abusiveness, Irrationality, etc.

Afflicted characters are like loaded guns, you never know when they’ll go off! They will periodically ‘act out’, taking an action on their own imperative. A Masochist might advance in combat, eager to have their blood spilled, or they may refuse to be healed, fascinated with their own wounds. Conversely, watch for a Selfish character to retreat in a fight, use supplies unnecessarily, or even steal from the party’s gold!

Bottom line, as your heroes lose their grip, you as the player lose your grip on them! We think it’s an exciting, unpredictable element that challenges players to make the best of an imperfect situation. Can you succeed even when the party is fracturing?

Heroes will also develop a variety of long-lasting “quirks” as a result of their experiences. These can be good and bad – wandering around with no torchlight might grant a hero ‘night-vision’, improving his combat effectiveness in low light, whereas another may become ‘afraid of the dark’, and suffer diminished stress resilience in the shadows. Quirks are an important part of the game – the right collection on a particular character class can turn them into a hard-hitting powerhouse, or a whimpering husk.

Stress relief in town: Pick your poison

So you managed to survive your most recent quest? Maybe you brought back three of your four heroes – not bad at all! Trouble is, one is paranoid, the other is abusive, and the third is teetering on the edge of insanity. Sending this simpering lot back out into the wild would be a huge mistake. It’s time for some R&R.

The loot and family heirlooms you collect on quests are used to upgrade your home base – a small, squalid hamlet bordering a moor. Over time, you will restore and expand it, opening buildings like the Guild and Blacksmith, which allow hero upgrading. Most importantly, however, the town allows you to bench stressed-out heroes in a variety of stress reduction activities – drinking, gambling, praying, and flagellation, among others.

When you return from your next quest, these heroes will be back to their old selves, and ready for action. True to the spirit of the game, however, their time in ‘treatment’ can affect them with a host of personality quirks – your Grave Robber may get banned from the Gambling Hall for cheating, meaning she can never return there. Conversely, your Crusader may go on a bender, refusing to leave the bar in time for the next expedition!

Unpredictability is a hallmark of the Darkest Dungeon experience, and how you cope with unforeseen events will be the measure of your success.

Conclusion

Darkest Dungeon asks a lot from its players, and the heroes they command. It will challenge you to think like a sports coach, or a field commander. Guiding a roster of fallible, stressed-out adventurers is tough work, let alone reclaiming your ancestral estate from the clutches of a timeless evil. Heroes will get injured, stressed, and even die. It is an uncompromising experience that will not coddle you – the game saves all the time, and death is permanent, so your decisions really do matter.

Darkest Dungeon features a powerhouse soundtrack by Stuart Chatwood, chilling narration by Wayne June, and profoundly unsettling sound design by Power Up Audio. It will be available in 2015 on PS4 and Vita – stay tuned to this blog, our website, YouTube, Facebook, and Twitter feeds for the latest news!

Chris Bourassa - Creative Director, Red Hook Studios

blog.us.playstation.com









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发表于 2014-12-9 07:27 AM |只看该作者
The Banner Saga 2 Coming to PS4 & Xbox One as well as PC

   


Stoic and Versus Evil Unveil The Banner Saga 2 at The Game Awards

Stoic, an independent game development company and Versus Evil, one of the leading independent video game publishers, officially confirmed that The Banner Saga 2, the sequel to the critically-acclaimed role-playing strategy game The Banner Saga, is coming to PC, PlayStation 4 computer entertainment system and Xbox One via the ID@Xbox self-publishing program in 2015.

The announcement comes after the official first reveal of The Banner Saga 2 at last Friday's Game Awards held in Las Vegas. The Game Awards is an independent celebration of the video game industry that recognizes excellence in game development and design, while offering a first-glimpse at the most important and anticipated games and trends for 2015.

"There's a seismic shift in the video game industry as consumers embrace the contributions and creations of independent game-makers such as Stoic, the incredibly passionate creators of The Banner Saga and The Banner Saga 2," said Steve Escalante, general manager, Versus Evil. "We are very proud to be leading the way with The Banner Saga 2 announcement at what is traditionally a AAA game's event. It's a great time to be an 'indie' and we couldn't be more proud to continue working with the Stoic team and our partners at Fearless Media who helped make this happen."

For The Banner Saga 2, Stoic will continue the legacy and story of The Banner Saga, an epic experience for PC, home consoles and mobile that was recently confirmed as an upcoming release for PlayStation®Vita. Featuring stunning 2D animation and art, a unique tactical combat system and a cast of unforgettable characters, the original gameearned several awards and nominations, including winner of the 2014 Geekie Awards for "Best Video Game", finalist for "Excellence in Visual Arts" and two honourable mentions for "Excellence in Design" and "Excellence in Audio" at the 2014 Independent Game Festival.

"The critical reception and widespread fan appreciation for The Banner Saga is overwhelming and humbling, and has the team at Stoic dedicated to delivering a fantastic sequel with The Banner Saga 2," said Arnie Jorgensen, co-owner and art director, Stoic. "Here we are announcing our next game, our way, on a world-wide stage. We have surrounded our development efforts with quality people like Austin Wintory, Malukah, Taylor Davis and the Versus Evil team. We couldn't be more excited."

Additional details and information for The Banner Saga 2 are expected to be available in early 2015.


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发表于 2014-12-19 07:13 AM |只看该作者
Sebastien Loeb Rally Evo Announced for PS4 & Xbox One



Milestone is Proud to Announce Sebastien Loeb Rally Evo

Milestone, Italy's premier developer of videogames for console and PC, and world leader in development of videogames dedicated to the world of motorcycling, is proud to announce the development of Sébastien Loeb Rally Evo, its exclusive new IP (Intellectual Property), due to launch autumn 2015 on Xbox One, the all-in-one games and entertainment system from Microsoft, and PlayStation 4.

A name. A legend. One of the most exciting rally challenges in the world. Four wheels. These are the ingredients that make up Milestone's first proprietary IP dedicated to the world of autosports, a title that launches the player into the world of rally alongside one of the most iconic figures in the history of the sport: Sébastien Loeb. This uncompromising rally simulator debuts on PlayStation 4 and Xbox One.

Milestone studios are gearing up for a glorious 2015. Created in collaboration with nine-time rally world champion, Sébastien Loeb Rally Evo will powerslide into players' homes all over the world with the aim of getting their adrenalin pumping and delivering all the thrills of the world of rally.

Features

• Career mode: live the life of a rally driver and compete for a place on Sébastien Loeb's team, where he will be your mentor and guide you through all the secrets of the sport.

• Offline mode: work on your skills and perfect your driving style for a truly rewarding experience.

• Online modes: challenge friends and rivals from all over the world for endless entertainment.

“We're excited to be able to publically announce our first proprietary IP dedicated to the world of autosports, and our second new IP for 2015," Luisa Bixio – VP Milestone, stated.

She went on, "Building on the expertise accumulated over recent years, with the development of four titles dedicated to the world of rally, we have decided to push the envelope with a title that goes beyond the canon of licensed games. We are thrilled to be working on this title alongside one of the most iconic figures in rally history.

Sébastien Loeb Evo will join RIDE in 2015 to offer a complete driving and riding experience, informed by the requests of our dynamic community of fans, and driven by our desire to satisfy their demands.”

Currently in development at Milestone studios in Italy, Sébastien Loeb Rally Evo will be available in autumn 2015 on Xbox One and PlayStation 4.


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发表于 2014-12-19 07:15 AM |只看该作者
Hotline Miami 2 Collector's Edition includes three-disc vinyl soundtrack




Hotline Miami 2: Wrong Number Puts the Needle to the Wax with Vinyl Record Collector’s Edition

Independent developer Dennaton Games, rogue publisher Devolver Digital, and creative production company iam8bit announced that the Hotline Miami 2: Wrong Number three-disc vinyl Collector’s Edition will unleash aural fury onto your ears in early 2015. Fans can now pre-purchase Hotline Miami 2: Wrong Number via a substantially awesome analog offer presented on 180-gram vinyl for $60 .

The Collector’s Edition includes a colorful three-disc vinyl set that hosts the 28 ecstasy-fueled songs from the game and a collectable phone card containing a download code for Hotline Miami 2: Wrong Number and the full digital soundtrack download on Steam. The set can be pre-purchased direct from the iam8bit store starting today.

The tri-fold jacket encasing the vinyl features original artwork by Niklas Akerblad, the Swedish artist responsible for the striking cover art for both Hotline Miami games. The three discs include music from returning Hotline Miami artists such as M|O|O|N, El Huervo and Perturbator and new Hotline Miami artists Megadrive, Mitch Murder, and Magic Sword.

“Back in my day we didn’t have fancy IBM-compatible computers or PlayStations – we played our video games on the family record player and liked it,” said Devolver Digital CFO Fork Parker.

"You couldn’t see a damn thing but that’s what made it challenging.”

Hotline Miami 2: Wrong Number is the follow up to the stylish top-down shooter Hotline Miami from independent developer Dennaton Games. The original game continues to be a critical and commercial success since its launch in 2012 that resulted in more than a dozen Game of the Year nominations and awards from game critics and more than a million copies sold. Hotline Miami 2: Wrong Number is set to launch on PC, PlayStation 4, PlayStation 3, and PlayStation Vita in Q1 2015.


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