- 分享
- 0
- 人气
- 97
- 主题
- 1613
- 帖子
- 53164
- UID
- 448018
- 积分
- 85073
- 阅读权限
- 110
- 注册时间
- 2011-10-5
- 最后登录
- 2018-11-30
- 在线时间
- 17874 小时
 区域版主
K 游戏情报员/KWolDs SEN ID
       
|
本帖最后由 kirassss 于 2014-6-12 10:11 PM 编辑
Debut Game from Journey Art Director's Studio Announced, Called ABZÛ

First Title ABZÛ Revealed at Sony's E3 2014 Keynote Will Launch in 2016 on PlayStation 4 & PC
505 Games, a global publisher of video games, today announced a development partnership with Giant Squid, a recently formed independent video game and interactive entertainment studio. Based in Santa Monica, CA, Giant Squid is led by the vision of multi-award winning Creative Director Matt Nava. Launching in 2016, the studio's highly anticipated first game title ABZÛ was unveiled at Sony's E3 keynote address last night at the Los Angeles Memorial Sports Arena. This deal furthers 505 Games' strategy of attracting innovative developers with strong artistic sensibility and allowing them to do what they do best.
Known for his stunning work as the Art Director at thatgamecompany, Nava was a core contributor to the beautiful and internationally acclaimed titles Flower and Journey. Flower was one of the first video games to be officially added to the permanent art collection of The Smithsonian American Art Museum, an event that helped cement the medium of games as an art form in the public consciousness. Winner of more than 33 Game of the Year and multiple Best Art Direction Awards, Journey is a testament to Nava's ability to communicate deeply moving narrative through visual and interactive design. Nava has also been twice included on the prestigious Forbes "30 Under 30" list of top young game industry talent.
"We're thrilled to partner with Giant Squid and bring their first title to market," said Ian Howe, President, 505 Games. "As a huge fan of Nava's groundbreaking work and artistic style, we were honored by the opportunity and immediately knew this was for us! We look forward to working with Giant Squid and seeing how ABZÛ will expand our growing portfolio of visually stunning and creatively extraordinary game experiences."
Giant Squid fosters an artistic and collaborative atmosphere and is dedicated to creating deeply immersive, meaningful experiences built for a wide audience. 505 Games is the perfect fit on the publishing side as they continue to expand their portfolio focusing on unique, beautiful games that push the boundaries of the medium.
"We are hard at work on ABZÛ, which has already been in active development for about a year," said Matt Nava, Creative Director, Giant Squid. "I am very lucky to be collaborating with a team of extremely talented developers who aren't satisfied unless we are innovating at every step of our process. Our goal is to create unique, meaningful experiences that resonate with players on a deep level. When we pitched our game concept to 505, it was immediately obvious that they got it. They have respect for us as a team of creative developers and actively go out of their way to ensure that our artistic freedom is undeterred. Partnering with 505 made total sense for Giant Squid and I am truly excited to work with them on our first title."
ABZÛ is scheduled for a 2016 release on PS4 and PC. For more information on ABZÛ, please visit: http://www.abzugame.com/
Surgeon Simulator Coming to PlayStation 4
Surgeon Simulator Coming to PS4
When we first heard that the new generation consoles were arriving, we were super excited about the possibility that the game — OUR game — could be one of the titles available for PS4 owners to enjoy.
There was one problem, though: how on Earth were we going to get the infamous controls to work on DualShock 4?
Would the game look good on a next-gen console in a living room?
Would it still be funny? Would Bob be as dashingly handsome on a big screen?
So many questions… we had to try. It turned out that creating a control scheme for Nigel’s arm on PS4 was one of the most enjoyable parts of the process.
The first and most obvious step to take was to map hand movement and hand rotation to the left and right thumb sticks, as this is what players tend to expect on a console game. The finger controls were less obvious. We had a lot of ideas which turned out to be a bit too clumsy even for Surgeon Simulator. In the end we decided to lose the one-button-per-finger design used on the PC and instead condense it down into just two of the shoulder buttons.
The most exciting part was when we started using the six-axis motion sensors to control the orientation of the hand. Our playtesters were pleasantly surprised by how good this felt. It’s quite an alien feeling at first but it gives a lot of agility to the hand, so people tended to prefer it over the stick control once they got a feel for it. We were able to sharpen up the responsiveness by feeding in a bit of the raw gyro acceleration values, by which point we decided the motion sensors should be the default control mechanism for hand rotation for Surgeon Simulator on PS4.
We genuinely believe that this version of the game is even funnier that earlier versions of Surgeon Simulator. Something about seeing vital organs flying around a bigger screen while you relax on the sofa really strikes us as hilarious — having your whole body involved with it really adds to the physical comedy of the game.
SHAREfactory makes it even easier for players to share their failed surgeries with the world. We can’t wait to see what you create!
Remember, Nigel… Bob is waiting. He’s counting on you to save his life.
PSBlog - http://blog.us.playstation.com/2 ... ator-coming-to-ps4/ |
|