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发表于 2015-2-12 07:12 AM |只看该作者
Everybody’s Gone to the Rapture enters alpha stage



Ladies and Gentlemen, we are at alpha

Well, we made it. Last week we submitted the alpha build for Everybody’s Gone to the Rapture to Sony Santa Monica for build approval and they gave us the big thumbs up. This means we’re hurtling straight towards Beta and then Gold.

In real terms? OK, so it doesn’t get any easier – the back half of development is all go, ramping up detail in all angles, intergrating stuff like crazy, polishing the hell out of anything we can… and the bugs. It’s all about the bugs. So by this point the world is locked, scenes are locked, we know what is happening where and when and why and how, but there’s a big difference between that “it works” and “it’s a great game”, which is where we all want it to be.

QA kicks in hard now, with both Sony’s internal teams and our new in-house QA tech – Foucauld Escaillet, who we’re incredibly happy to welcome onto the team – will be playing the game over and over and over looking for everything from texture seams to places where things could, well, just be tightened up a notch (and there’s always plenty of those). The art team split their time between bug fixing and environmental storytelling; now the world is there in its major components, it’s time to focus on the small details that really sell the sense of place and people.

In a month’s time, Jess hits the studio with orchestra and choir to record what I’m sure will be recognised as her best work to date – a score of incredible power and subtlety – and then together with sound designer Adam she’ll begin the long process of mixing and integration. At this point, all of the audio in the game, including voice-overs and procedurals, gets overhauled, tuned to each other and gently massaged into the immersive soundscape we’re aiming for.

We’ve just wrapped the first instance of a brand new AI system, which I can’t talk about without giving too much away, but together with the effort now going into ambient visual effects is bringing the world to life around us. The stunning voice-overs recorded last year are being fleshed out with visuals and foley, and we’re heading back to the studio in a couple of months to add the last parts of the game in, and there’s some incredibly exciting news headed your way about that in the near future.

Nope, we’re not going to GDC. Nope, we’re not doing any interviews at the moment. Nope, there’s no new trailer or screenshots coming your way for a little while yet. It’s heads down time, the ung[禁止售卖商品]ous bit of development where you just grind away, making it as good as you can - the bit where you understand game development is about craft as much as it’s about art. We’ll surface again sometime around March with more news, but for the moment, we just wanted to let you know where we are, and that we’re making something we’re really proud of. This is going to be our best game yet.

thechineseroom.co.uk


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发表于 2015-2-13 07:08 AM |只看该作者
PlayStation Network sub accounts can now be upgraded to master accounts



PSN: Upgrade Sub Accounts to Master Accounts

Starting today, PlayStation Network (PSN) users will gain the ability to upgrade a sub account to a master account. We’re always listening to user feedback, and this is a feature that many of you have asked for. You’ll be able to upgrade an account first through the web and later through PlayStation 4. Instructions on how to start this process through the web can be found here.

In case you aren’t familiar, sub accounts allow users under the age of 18 to access PSN while letting parents or guardians manage their online experience. A variety of PSN features can be limited through sub accounts including messages, monthly spending limits, and gameplay broadcasts. Additional information is available on our Knowledge Center, here.

If you were on a sub account and turned 18 (Happy belated birthday!), you may want to upgrade to a master account to access the full feature set of PlayStation’s online experience, including PlayStation Store. Your profile will be carried over when upgrading to a master account, along with items like your friends list and Trophies.
Eric Lempel - VP, Sony Network Entertainment

blog.us.playstation.com


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发表于 2015-2-13 07:17 AM |只看该作者
Resogun developer working with Defender creator on new project



Housemarque and Eugene Jarvis working together!

Legendary game developer Eugene Jarvis (the man behind Defender, Robotron, Smash-Tv...) is combining forces with the Housemarque team (Resogun, Dead Nation, Super Stardust HD/Delta, Alienation).

On Feb. 12th in Helsinki, Finland, Eugene and the Housemarque guys got together and chatted a bit about the state of gaming, specifically about arcades and old school gaming in general. This panel featuring Eugene, Harry Krueger (Resogun Lead), and Mikko Hyppönen (CRO of F-Secure and arcade enthusiast) will be available on the Housemarque YouTube Channel as soon as possible.

Along with his friendly visit to Finland, Eugene announced that he is working on a brand new game with the Housemarque team.

This is Eugene’s first co-operation with an outside game developer since working with Midway Games (Cruis’n USA, 1994). A quote from the man himself:

“When I saw Resogun I couldn’t believe how these Housemarque guys took Defender to a new level. I wondered... what would happen if we teamed up? Mash up old school arcade with mad voxel tech and crazed nouveau Helsinki gamers... All I know now is that it is going to be explosive”.

Arcade games have been very close to Jarvis since he started creating them in 1982 with Robotron. Raw Thrills, his company, is on the forefront of contemporary arcade culture with sizeable gaming hits such as the Big Buck Hunter franchise.

This new venture is in essence Housemarque making a game with one of their all-time heroes.

More details about the game will be released in the upcoming months.

housemarque.com

   


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发表于 2015-2-13 07:37 AM |只看该作者
   


   


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发表于 2015-2-13 11:45 PM |只看该作者
   


   


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发表于 2015-2-14 07:37 AM |只看该作者
Helldivers Launches March 3 on PS4, PS3 & Vita



   





Prepare for War: Helldivers Launches March 3rd

Arrowhead Game Studios, in conjunction with Sony Computer Entertainment America (SCEA), today signed the Declaration of War between Super Earth and the intergalactic alien threat.

WE ARE NOW PREPARING FOR WAR.

With immediate effect from March 3rd, 2015, Helldivers are to be dispatched to the front lines of PS4, PS3 and PS Vita systems.

The Federation has decided that the bug threat is becoming too great. Senator John W. Killjoy declared that “The bugs have been a plague in this galaxy for far too long, they must now be eradicated before they spread to other worlds.”

With the Helldiver troops spearheading the assault we are confident of success.

SUPER EARTH NOW CALLS FOR THE IMMEDIATE RECRUITMENT OF MORE HELLDIVERS.

All hope relies upon the success of the Helldivers: the only chance for the survival of Super Earth. Expect an action packed, cross-play, all out shooter.

As part of this elite unit, in the upcoming weeks we will provide further information about how YOU can prepare for this threat.

WE REMIND YOU — FREEDOM NEVER SLEEPS

Make sure you are prepared on March 3rd.

Malin Hedström - Co-Founder, Arrowhead Game Studios

blog.us.playstation.com


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发表于 2015-2-18 07:34 AM |只看该作者
本帖最后由 kirassss 于 2015-2-18 07:35 AM 编辑

   


   


   


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发表于 2015-2-20 06:41 PM |只看该作者
Oreshika: Tainted Bloodlines Coming to PS Vita Next Month





Oreshika: Tainted Bloodlines Coming to PS Vita on March 3rd

It’s been a long time since we’ve brought you any news on Oreshika: Tainted Bloodlines, but I’m excited to announce that this unique JRPG will be available as a digital download on PS Vita via PlayStation Store for $19.99 starting on March 3rd!

So what does Oreshika bring to fans of the genre? Well, first of all there’s the striking graphic style. Set in ancient Japan, the game art delivers a rich world inspired by traditional brush paintings of the Heian era. You’ll be exploring a beautiful, watercolor world filled with weird and wonderful creatures based on Japanese mythology. Oh, and we’ve kept the fantastic Japanese voiceover which fits in with the atmosphere perfectly.

The gameplay is quite unique, too. In Oreshika, you’ll take control of a clan whose bloodlines have been struck with two terrible curses — a Curse of Ephemerality, and a Curse of Broken Lineage.

The Curse of Ephemerality means that your clan members age rapidly with a maximum lifespan of around 2 years. As you explore labyrinths, defeat demons, and find treasures, the clock of in-game time is always ticking so it’s important to plan your moves strategically. In Oreshika, no matter how skilled you are in battle or how strong your equipment is, your characters will face death and so it’s your job to make sure your clan’s family tree grows new members to step up to the ranks.

But therein lies the catch as the Curse of Broken Lineage means that your clan members can no longer procreate… Luckily you can turn to the gods for help. By performing the Rite of Divine Union with a god, a new clan member will be created. It’s important to choose carefully which gods you perform the Rite with as the genetic makeup will be a combination of the ‘parent’ clan member and the chosen god which affects stats as well as appearance. And with well over 100 gods to meet in game, there are a lot of deities to discover!

And while we’re on the topic of gods, I should mention that for a period of two weeks from launch, you’ll receive the gods Kiri no Mashū and Tonkararin as a special bonus when you purchase the game! So make sure you don’t miss out on this chance to bag these two rare gods that can’t otherwise be unlocked through gameplay.

Yulie Yoshimura - Producer, SCEA

blog.us.playstation.com


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发表于 2015-2-24 07:22 PM |只看该作者
   


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发表于 2015-2-25 06:04 PM |只看该作者
   


   


   


   


   


   


   


   


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