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【新闻部】电脑游戏资讯

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发表于 2017-1-17 07:14 PM |只看该作者
   


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发表于 2017-1-23 06:42 PM |只看该作者
《方舟:生存进化Online》侏罗纪恐龙 撼动台北国际电玩展

  深受全球玩家肯定的顶级沙盒免费在线游戏巨作《方舟:生存进化 Online 》以电影 CG 级画质、超高自由度开放探索、狩猎各种史前巨兽及远古恐龙和全拟真策略部落战役等特点,获得无数玩家的青睐。 其中自由驯养恐龙更是游戏核心特色玩法之一,今年蝴蝶数字也特别于台北国际电玩展开放试玩,让更多玩家体验到《方舟:生存进化 Online 》远古恐龙世界的魅力与乐趣!

   


自由驯服恐龙 感受真实侏罗纪
  
  《方舟:生存进化 Online 》将「侏罗纪时代」栩栩如生地还原呈现在游戏中,大家熟悉的三角龙、迅猛龙、剑龙、翼龙、梁龙都生存在这个逼真游戏世界,当然,也有大家心目中的侏罗纪霸主—霸王龙,另外还有多达 100 多种形态各异的远古恐龙,跟玩家生活在同一个游戏世界。

  在游戏中玩家可以自由猎杀驯养、驭龙冒险,驯服之后的恐龙,当玩家拥有了自己梦寐以求的恐龙之后,可以给它们取名字,并透过指令让恐龙跟随、攻击、原地待命或者制作各种鞍骑乘,像是装载堡垒火炮的梁龙、肩负加特林机枪的风神翼龙和号称「采集之王」的雷龙,再搭配上其他远古巨兽和高科技机械,组成史上最强战力军团。 在没有战争发生的时候,梁龙、风神翼龙可以发挥运输作用,在人力难及的地方向部落空运物资,,彻底颠覆玩家对游戏团战的认知,同时也将沙盒游戏高自由的趣味性推向一个新境界。

全新概念 GVG 开创部落战役新格局

  玩家对角色互动和团队配合的要求越来越高,单纯的 PVE 、 PVP 玩法已经无法满足玩家日益高涨的游戏要求, GVG 玩法应运而生。 GVG ( Group vs Group ,团体作战)对抗是《方舟:生存进化 Online 》的核心玩法,由于具有着高度的自由性与策略性,《方舟:生存进化 Online 》中的战斗不会使玩家感到厌倦,每一个玩家为资源和生存而战,为部落荣誉和胜利渴望而战! 贴近真实战争的团体对抗,包括战备累积、侦查、潜入、攻防、掠夺等多种环节,玩家需要合理利用地形条件和已有资源和武器,像统帅一方的将军构思战略布局,运筹帷幄,发挥外交才能,在多个部落间合纵连横,并注重各种恐龙调配,各司其职紧密配合,才能打出一场成就感十足的史诗战役,开创《方舟:生存进化 Online 》部落战争新格局。

  考虑到玩家多样化的需求,《方舟:生存进化 Online 》设定在 GVG 与 PVE 上可以双向发展,互不影响, PVE 核心玩法主要集中在场景探索、资源采集、狩猎驯养、部落建造,而 GVG主 打部落对抗与跨服对战,虽然看似 PVE 与 GVG 没太多交集,但由于玩家可以对摧毁、使用各项建筑,所以PVE中任意一个动作都有可能触发 GVG 战斗,这就是《 方舟:生存进化 Online 》有别于其他沙盒游戏与传统 MMO 游戏的地方之一。

  2017 台北国际电玩展期间也开放《方舟:生存进化 Online 》试玩体验,现场玩家络绎不绝,试玩排队人潮更一度造成信道阻塞,玩家对于游戏画面极致光影表现和生动逼真的恐龙赞叹不已,现场更准备多样活动及好礼,邀请玩家共襄盛举,体验更多《方舟:生存进化 Online 》独特魅力!


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发表于 2017-2-2 07:09 PM |只看该作者
《幻影:奥法战争》新宣传片展示新职业:义警

  今天Torn Banner工作室公布了《幻影:奥法战争》的新视频,展示了新职业义警(Vigilist)。

  这是系列视频“死亡工具”的第三篇,该系列视频分别介绍了游戏中的各个职业。本次的义警职业是一个配置全面的团队的必备职业,她的定位是保护脆弱的队友,为其他队友打助攻。她的武器和盾和枪,擅长防御性魔法。

守卫打击:发射魔法护盾,命中敌人后造成阻滞效果。

冲散:高高跳起然后砸向地面,击退附近敌人。

冲刺:召唤冲击波击倒路径上的敌人。

铁穹顶:在自己周围生成保护性护盾

戳刺:向前突刺魔法长矛,将敌人拉向自己

  《幻影:奥法战争》预计2017年内曾路PC,售价29.99美元。目前正在进行alpha测试。

   


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发表于 2017-2-2 10:59 PM |只看该作者
European Commission is opening investigation in Valve for geo-blocking Steam keys



Antitrust: Commission opens three investigations into suspected anticompetitive practices in e-commerce

Video-games

The Commission is investigating bilateral agreements concluded between Valve Corporation, owner of the Steam game distribution platform, and five PC video game publishers, Bandai Namco, Capcom, Focus Home, Koch Media and ZeniMax. The investigation concerns geo-blocking practices, where companies prevent consumers from purchasing digital content, in this case PC video-games, because of the consumer's location or country of residence.

After the purchase of certain PC video-games users need to confirm that their copy of the game is not pirated to be able to play it. This is done with an "activation key" on Valve's game distribution platform, Steam. This system is applied for a wide range of games, including sports, simulation and action games.

The investigation focuses on whether the agreements in question require or have required the use of activation keys for the purpose of geo-blocking. In particular, an "activation key" can grant access to a purchased game only to consumers in a particular EU Member State (for example the Czech Republic or Poland). This may amount to a breach of EU competition rules by reducing cross-border competition as a result of restricting so-called "parallel trade" within the Single Market and preventing consumers from buying cheaper games that may be available in other Member States.

The Commission is carrying out this in-depth investigation on its own initiative.

Full EU Commission press release


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发表于 2017-2-7 06:34 PM |只看该作者
《精灵宝可梦》系列游戏开发商新作《GIGA WRECKER》今日上市

  开发《精灵宝可梦(又名:神奇宝贝)》系列而闻名的研发商 GAME FREAK 今(7)日在 Steam 平台推出最新原创计算机游戏作品《GIGA WRECKER》,玩家将在游戏中扮演半人半机器的少女玲香(暂译),有能力可以操控瓦砾与碎片的女孩,去探索遭到邪恶机器人军团入侵的世界。

   


  GAME FREAK 表示,《GIGA WRECKER》为 2D 动作冒险游戏,玩家扮演这名具有可将碎片等物品重新建构成武器的少女,在游戏中可以粉碎阻挡去路的高耸墙壁、站在崩塌残骸来攀登悬崖,体验结合各种物理运算与关卡探索结合的游戏性。

0001506475.JPG

0001506476.JPG

  GAME FREAK 指出,游戏结合行动与益智成分,玩家可以想办法用落下的物体来粉碎敌人,在某个场合要使用正确的武器来过关,让玩家可以享受解决谜题、通过陷阱、打败敌人的成就感。

0001506478.JPG

0001506480.JPG

  玩家在游戏中要善用「ARCHE(ARms Creating and Handling Effect)」的能力,也就是前述使用碎石、碎片等构建各种武器的能力,每种武器都有其独特的效果,所以玩家必须充分利用其能力在每个阶段进行探索,这也将是通过游戏的重要关键。

  《GIGA WRECKER》今日正式在 Steam 平台上市,售价新台币 468 元。


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发表于 2017-2-10 06:47 PM |只看该作者
美少女育成仿真名作《美少女梦工场》PC 版宣布今年 2 月登陆 Steam 平台

  韩国厂商 CFK 今日宣布,知名育成仿真游戏《美少女梦工场》PC 版《美少女梦幻物语 Refine》将于 2 月在 Steam 平台推出,将会支持包括繁体中文、简体中文、日文、英文、韩文等版本。

  开发商 GAINAX 与韩国厂商 CFK 去年 9 月合作在 Steam 平台推出《美少女梦工场 2》PC 版《美少女梦幻物语 2 Refine》,CFK 今日预告将于本月在 Steam 平台推出一代作品,同步释出 Steam 预告影片:

   


  《美少女梦工场》是由 GAINAX 研发、1991 年推出的育成仿真游戏,为 GAINAX 旗下代表作之一,一代将带领玩家回到最初培养女儿的过程,在游戏画面与内容将予以优化,同时将支持 Steam 等功能。

  《美少女梦幻物语 Refine》预定今年 2 月在 Steam 平台上市。


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发表于 2017-2-11 10:30 AM |只看该作者
本帖最后由 kirassss 于 2017-2-11 05:18 PM 编辑

Valve Ending Steam Greenlight, Replacing It With Steam Direct
取消Steam绿光系统 并公布旗下取代系统Steam Direct!


  V社在2012年推出的Steam绿光系统(Greenlight)是一个可以帮助小型游戏开发者在Steam平台上正式发售游戏的玩家推举系统。游戏开发者可以把自己的游戏作品通过相关页面展示给玩家,让玩家自己投票选择是否支持这款游戏。游戏一旦获得相应玩家的支持,V社就会联系游戏开发者并开始准备相关的正式登陆及发售计划。

  但在近期V社宣布其将取消绿光计划,并在今年春天推出替代系统Steam Direct。绿光计划在推出的4年之间已经帮助了大量游戏在Steam平台正式发售,这也极大促进了独立游戏在PC平台的发展。据国外媒体Polygon报道,单单在去年就有超过4000款游戏通过绿光正式在Steam平台发售。

  据相关消息,新推出的Steam Direct将不再有之前绿光上的受欢迎度投票系统。游戏开发者现在只需要填写相应的表格、提交游戏的兼容性测试并在支付相关的费用之后就可以让游戏登陆Steam平台了。

  但新系统相关的费用可能还是存在争议的。在原本的绿光系统下,开发者只要一次性支付100美元就可以在绿光中不论数量地推出游戏作品。但是即将新上线的Steam Direct将按照开发者推出的项目数量收费。同时V社表示相关的费用可能将高于100美元。

  推出Steam Direct是为了让努力且有天赋的开发者推出他们很棒的游戏和消除大量有质量问题的游戏。新制度将在两者之间取得平衡。同时V社也表示目前玩家参与绿光系统的投票在近几年正在减少,特别是现在发现一款游戏的渠道正在变得越来越多。同时之前的绿光系统也让很多优秀游戏面临很大的不确定性。

  另外Steam上的抢先体验游戏(Early Access,即开发者可以在Steam上发售还没有完全制作完成的游戏)相关的上线规则不会受到这项计划的影响。

  最后V社将在近期与独有游戏开发者就相关问题进行讨论,特别是相关的收费问题。同时近期G胖也将在近期接受外媒的采访。



Evolving Steam

When we consider any new features or changes for Steam, our primary goal is to make customers happy. We measure that happiness by how well we are able to connect customers with great content. We’ve come to realize that in order to serve this goal we needed to move away from a small group of people here at Valve trying to predict which games would appeal to vastly different groups of customers.

Thus, over Steam’s 13-year history, we have gradually moved from a tightly curated store to a more direct distribution model. In the coming months, we are planning to take the next step in this process by removing the largest remaining obstacle to having a direct path, Greenlight. Our goal is to provide developers and publishers with a more direct publishing path and ultimately connect gamers with even more great content.

What we learned from Greenlight

After the launch of Steam Greenlight, we realized that it was a useful stepping stone for moving to a more direct distribution system, but it still left us short of that goal. Along the way, it helped us lower the barrier to publishing for many developers while delivering many great new games to Steam. There are now over 100 Greenlight titles that have made at least $1 Million each, and many of those would likely not have been published in the old, heavily curated Steam store.

These unforeseen successes made it abundantly clear that there are many different audiences on Steam, each looking for a different experience. For example, we see some people that sink thousands of hours into one or two games, while others purchase dozens of titles each year and play portions of each. Some customers are really excited about 4X strategy games, while others just buy visual novels.

Greenlight also exposed two key problems we still needed to address: improving the entire pipeline for bringing new content to Steam and finding more ways to connect customers with the types of content they wanted.

To solve these problems a lot of work was done behind the scenes, where we overhauled the developer publishing tools in Steamworks to help developers get closer to their customers. Other work has been much more visible, such as the Discovery Updates and the introduction of features like user reviews, discovery queues, user tags, streamlined refunds, and Steam Curators.

These improvements have allowed more developers to publish their games and connect with relevant gamers on Steam. One of the clearest metrics is that the average time customers spend playing games on Steam has steadily increased since the first Discovery Update. Over the same time period, the average number of titles purchased on Steam by individual customers has doubled. Both of these data points suggest that we’re achieving our goal of helping users find more games that they enjoy playing. (You can read a more detailed analysis of our recent updates here.

A better path for digital distribution

The next step in these improvements is to establish a new direct sign-up system for developers to put their games on Steam. This new path, which we’re calling “Steam Direct,” is targeted for Spring 2017 and will replace Steam Greenlight. We will ask new developers to complete a set of digital paperwork, personal or company verification, and tax documents similar to the process of applying for a bank account. Once set up, developers will pay a recoupable application fee for each new title they wish to distribute, which is intended to decrease the noise in the submission pipeline.

While we have invested heavily in our content pipeline and personalized store, we’re still debating the publishing fee for Steam Direct. We talked to several developers and studios about an appropriate fee, and they gave us a range of responses from as low as $100 to as high as $5,000. There are pros and cons at either end of the spectrum, so we’d like to gather more feedback before settling on a number.

Just the beginning

We want to make sure Steam is a welcoming environment for all developers who are serious about treating customers fairly and making quality gaming experiences. The updates we’ve made over the past few years have been paving the way for improvements to how new titles get on to Steam, and Steam Direct represents just one more step in our ongoing process of making Steam better.

We intend to keep iterating on Steam’s shopping experience, the content pipeline and everything in between.

As we prepare to make these changes, we welcome your feedback and input on this and any other Steam issues. As always, we'll continue to read the community's discussions throughout the Steam forums and the web at large, and we look forward to hearing your thoughts.

steamcommunity.com


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发表于 2017-2-18 03:53 PM |只看该作者
本帖最后由 kirassss 于 2017-2-20 06:47 PM 编辑

Dawn of War III 'Prophecy of War' Trailer
展现壮观战事! 《战锤:破晓之战 3》「战争预言」预告释出


  《战锤:破晓之战》是一款建构在战锤 40k 世界的实时战略系列,Relic Entertainment 在 2016 年 5 月曝光了《战锤:破晓之战 3》的消息后,便让不少战锤 40K 的玩家期待不已。 开发团队也不断释出新的影片让玩家一窥游戏内容,近期便放出了新的预告影片「战争预言」,展示三族大战的壮观场面。

  《战锤:破晓之战 3》将会带入一代的大规模军队玩法搭上二代的英雄设计,并加入欧克蛮人、神灵族和星际战士三大阵营让玩家体验,每一个阵营都有自己的英雄、菁英单位、超级单位和强势技能可使用,让玩家可尝试多种玩法。 《战锤:破晓之战 3》目前没有明确的上市日期,仅预定于 2017 年推出。

   


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发表于 2017-2-23 10:30 PM |只看该作者
本帖最后由 kirassss 于 2017-2-24 07:27 PM 编辑

P.A.M.E.L.A. Coming to Steam Early Access on March 9
恐怖生存新作《P.A.M.E.L.A》三月初启动抢先体验


  根据最新情报,由NVYVE Studios研发的恐怖生存新作《P.A.M.E.L.A.》将在3月9日正式登陆Steam抢先体验。而在为大家公布情报外,NVYVE Studios也没忘了给大家带来一段全新《P.A.M.E.L.A.》游戏宣传片。

  玩家在《P.A.M.E.L.A.》一开始将扮演刚刚在伊甸园苏醒的入梦者。玩家将想办法揭开导致文明灭亡的背后悲惨秘密,同时将可能面对视玩家为入侵者的伊甸园灾民的攻击,必须为了个人的生存而战。游戏具备个人导向的 AI 系统,使得不同玩家在游戏中的遭遇将可能是不同的,玩家可以与不同派系互动,包括灾民、机器人等,每个派系都有独特的行为,同时会因为玩家的反应而和玩家成为敌人或盟友。

  NVYVE表示,玩家在游戏中所做的任何决定都是有意义的,而每次遭遇可能都是你最后一次的机会,玩家可以客製化装备模组来捍卫自己,并且探索环境,玩家也可以升级武器、打造安全的避风港,来面对敌人的入侵。当玩家选择藉由生化手段来强化个人体能以便胜过敌人时,别忘了,这也将付出代价,在游戏中每个决定都将会产生影响。

   


Open World Utopian Survival Horror Game P.A.M.E.L.A. launches March 9th on Steam Early Access

Indie development team NVYVE Studios today announced that P.A.M.E.L.A., the first-person, open world, utopian, sci-fi, survival horror game, will launch on March 9th on Steam Early Access. In P.A.M.E.L.A. you must survive against all odds by wielding unconventional technology as you explore Eden, an unforgiving paradise that explores the unforeseen consequences of humanity's craving for technological and biological advancement.

“Several years ago, we formed NVYVE Studios with the goal of creating a game that took the survival genre, and built upon it with a hand-crafted sci-fi setting to create a wholly unique experience. The Steam Early Access launch is a culmination of those years, and will form a base for P.A.M.E.L.A., challenging players to explore and survive within the fallen utopian city of Eden”, said Adam Simonar, Studio Director of NVYVE Studios. “We are looking forward to working with the community as we continue to evolve P.A.M.E.L.A., adding new features and content in the run-up to a full commercial launch”.

“P.A.M.E.L.A. represents a bold step for us. Having previously utilised Unity in our architectural practise, we’re excited to bring those skills into game design. I am very proud of our incredible team - It’s been a dream come true for everyone involved. A lot of sacrifices, sleepless nights, long days, sweat and tears went into making the game and we hope the gaming community enjoys it”, said Marvin Maalouf, President and CEO of NVYVE Studios. “We see P.A.M.E.L.A. as the first in what will hopefully be a long line of quality titles to come out of the studio and want to show the world that a small team with a huge amount of passion can create beautiful, immersive and fun worlds for players to explore.”







P.A.M.E.L.A. begins as your character awakens from cryosleep in Eden, a fallen utopian city. Pamela, Eden’s lone AI overseer, provides information on how to survive within the city while bestowing amplified abilities upon the player. As you explore Eden, uncovering insights into the lives of individual citizens of Eden through discoverable data logs, you discover the tragic story behind the fall of Eden and learn about the way society used to function in this former utopia. Search the city for over 200 unique pieces of loot and resources, ranging from food to building materials and hi-tech weapons and upgrades, while using your hacking skills to unlock salvage containers or doors to access secret areas of the city.

As you learn about the city and your place within it, you will encounter and battle the Afflicted, the maligned citizens of Eden driven mad by a horrific biological outbreak. Governed by their excruciating pain and disfiguring disease, the Afflicted react in unpredictable ways, presenting a formidable, harrowing threat. As part of your arsenal, you have the holographic “AARM UI” system which projects the game interface directly into the game world, seamlessly heightening immersion and building tension during battles. Acquiring and upgrading the modular weaponry attachments for your AARM device allows you to further even the odds on the offensive. Defence is just as important, though, made possible by the game’s freeform base-building system, which enables you to build a personal safe haven amidst Eden’s hostile world. You can also use the Pandora IVG Multitool to discover even more items and manage your base.







You’ll eventually learn how to manage and upgrade Eden’s power systems to keep the lights on and use services such as elevators and vendor kiosks. But take care to avoid encounters with Eden’s security system. The deadly Seeker droids are still functional and will respond harshly to illegal activity, an additional threat. As every decision in Eden has consequences, you must tread carefully and think about the ramifications of your choices. What is the cost of enhancing your body with Bio-Augmentation? Sure, it might help in the short-term but the long-term implications may affect you in unforeseen ways.

This offers just a glimpse of what NVYVE, has planned for the future of P.A.M.E.L.A. and its full commercial release. NVYVE redefines ideas of what a small team can do and will be revealing more about its release calendar and how players can help shape the future of this exciting new open world survival game over the coming months.


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发表于 2017-3-1 07:34 AM |只看该作者
本帖最后由 kirassss 于 2017-3-1 07:46 PM 编辑

Turok 2: Seeds of Evil Remastered First Trailer, Releasing March 16
《恐龙猎人 2 邪恶之种》登陆 Steam 经典游戏再现情怀

  今天一款1999年发售的经典老游戏《恐龙猎人2邪恶之种(Turok 2 Seed of Evil)》正式登陆Steam,该游戏将于3月17日发布,目前只支持英文。

关于《恐龙猎人2邪恶之种》:

  开发商:Iguana Entertainment,Nightdive Studios

  发行商:Nightdive Studios

  发售日期:2017年3月17日

  游戏语言:仅支持英文

  邪恶的力量来自失落多年的地下城市的邪恶指挥官,他企图要毁灭宇宙,在《恐龙猎人2邪恶之种》中,玩家要不惜一切粉碎邪恶指挥官的阴谋。

  游戏的细节做得比较到位,根据射击恐龙部位的不同,它们的死法和痛苦时的表情多种多样。

  该游戏刚刚上线Steam平台,将于今年2017年3月17日发布,刚上线平台,暂无定价,也无任何合集包及DLC。

   


Turok 2 Returns to PC on March 16th, 2017

Nightdive Studios, a company specializing in the restoration of classic PC game titles and the publisher behind the successful release of Turok in 2015, is pleased to announce that it will be releasing the sequel, Turok 2: Seeds of Evil on March 16th, 2017.

Turok 2: Seeds of Evil is a first person shooter where players assume the role of Turok, an intrepid warrior, fighting their way through a host of new enemies, weapons, and missions. When the game was first released for the Nintendo 64 console, it sold over one million copies, making it a smash success. As Turok, players can run, jump, climb ladders, swim, dive underwater, and even explore a futuristic setting. The remastered game transports players into a sprawling environment with vicious enemies lurking behind every corner. Fans can look forward to new grotesque bosses and over 20 new weapons, including the skull-drilling favorite – The Cerebral Bore – that will send enemy brains flying!
In a thrilling new feature, Turok 2: Seeds of Evil also adds a multiplayer game mode in “Last Turok Standing” where players can battle with friends for an even more visceral gaming experience.

Turok 2 Seeds of Evil Remastered 1.png

Turok 2 Seeds of Evil Remastered 2.png

Turok 2 Seeds of Evil Remastered 3.png

Stephen Kick, CEO and Founder of Nightdive Studios, explains, “Turok 2: Seeds of Evil does more than just continue the series. From the moment that a player first begins their quest in the Port of Adia, they will face a whole new series of challenges and puzzles to solve. Players will also get to use a whole new series of weapons to overcome these challenges. And best of all, players will get to use these weapons against their friends in multiplayer mode!”

Stephen Kick added, "When restoring these classic games, it is important to ensure that they will play on as many different computer hardware configurations as possible. Working with Intel allows our developers to tune the game's performance to achieve those results." As a member of the Intel game development community, Nightdive Studios relies on Intel’s tools to optimize game PC performance and to ensure compatibility with today’s modern computers.

At this year’s Game Developers Conference in San Francisco, on March 1st, 2017, from 10AM until 2PM, Turok 2: Seeds of Evil will be available to play and demo at the Intel booth on the GDC Sky Bridges.

Turok 2: Seeds of Evil will be available to consumers on March 16th, 2017 for PC on digital platforms including Steam, GOG.com, and the Humble Store. The pre-sale for the game is available now at: store.steampowered.com


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