SimBin Studios, renowned for their racing games but filed for bankruptcy in Sweden back in 2014, is back in business with a brand new UK office in the North-West of England. The Studio is to be headed up by industry veteran, Allan Speed and in collaboration with Sector3 Studios. The focus will be on developing cross platform titles for the current and next gen platforms, primarily in the racing genre.
‘We are extremely excited to announce the collaboration with newly formed SimBin Studios UK being headed up by Allan, his industry knowledge and talent network will provide the perfect spring board for our future strategy and let’s not forget the revival of the Simbin name which has a long, rich and successful heritage in delivering some of the best racing titles to date’ said Chris Speed, CEO of Sector3 Studios.
Sector3 Studios and Simbin Studios UK have also partnered up with racing driver Mathias Lauda to provide his expertise, insight and support for their up and coming racing projects.
Mathias Lauda is an Austrian race driver and is the son of three-time Formula One world champion Niki Lauda.
Sector3 Studios AB is a Swedish game developer currently working on RaceRoom Racing Experience, a F2P title available on Steam and committed to the creation of realistic championship experiences for motorsport series worldwide, including; DTM, ADAC GT Masters, and the WTCC.
Hello, my name is Kuroki, Director at oneoreight Studios. We’re a game development studio established in April of 2012 and based in Tokyo, Japan. Our motto: “To make interesting games that we believe in.” That may seem like a very broad mission statement, but it’s important for us that we make games that we enjoy playing. And playing a hero soldier fighting for the survival of Earth is something we think is extremely appealing with our first game on PS4, Earth’s Dawn.
The first thing players will notice in our game is the unique, 2D art style. The game takes place in the future when alien invaders known as the E.B.E. have destroyed much of Earth. So we needed the setting to be dark and threatening. This is reflected not only in the game’s atmosphere, but also the look of soldiers, the deadly looking weapons, and of course, the enemies.
The gameplay in Earth’s Dawn is fast paced — a mix of shooting and melee attacks so players must learn how make use of gun, sword, and advanced attacks to string together combos. When you add dashing in between your attacks, then you’ll notice the game’s addictive nature. In some battles, players will have their combat skills graded. The more varied and exciting their combat approach, the higher the grade and reward. It’s fun starting with a few slash attacks, knocking the enemy up in the air, jumping into the air with more melee attacks, juggling them in the air with gunshots, and then maybe throw them in-midair to finish a combo. Our dev team is often competing to see who can get the highest number of hits in a combo as we are very competitive!
I’m also very proud of the amount of customization we give the player for both weapons and abilities. As you defeat enemies, you’ll get materials to create new weapons and equipment. When crafting your gear, you can substitute in higher value versions of the components to raise the base stats on an item. If you really enjoy using a particular weapon, you can also sacrifice more resources in order to level it up, making it even more powerful!
We focus on the small details, so we hope you appreciate that the gear you create is reflected on the character in game, such as the flames blazing out of axes as well as the various masks we created.
The skill system is something we worked to fit the theme of the game and to have a lot of depth. The hero is part of an elite fighting force that is using alien E.B.E. technology implanted into their bodies to give them superhuman abilities. As you level up in the game, you learn different skills that will improve your abilities in offense, defense, speed, endurance, and more. As you unlock these, you will also be able to “link” skills together to create new ones! There are more than 100 different skills to customize, so choose wisely how to make your hero!
We hope you enjoy Earth’s Dawn, our very first game coming out November 1 — we’re also very excited to see PS4 box versions in retail stores on the same day!
同时,官方也宣布,《Cuphead》除了有 Xbox One 版本外,届时也将在 Windows 10 和 Steam 推出 PC 版本。
Xbox One、PC《Cuphead》延期至 2017 年中推出。
Cuphead coming Mid-2017
Hey everyone, we wanted to finish our game 80 years after 1936 but it will now be 81.
Throughout this year we discussed reducing the scope to make a 2016 release, but we made the difficult decision to delay the launch in order to ship with our vision intact. We are happy to announce that Cuphead will be coming to Xbox One, Windows 10 and Steam in Mid-2017.
We are constantly humbled by your continued support. Love you all and can’t wait to get this to you. Without further ado, we will get back to work!
Furi Coming to Xbox One with Exclusive Boss Battle
Furi coming to XBox One and making of episode 2
Xbox One players, prepare for the fight! We are delighted to announce that we are bringing Furi, our frenzied all-boss fighter, to Xbox One.
The game will come to Xbox One at a date to be announced, with exclusive new content, in particular a new boss encounter, that we are teasing about in this one screenshot.
As you wait for the Xbox One release, we are also sharing Episode 2 of our “Making Of” Furi, directed by Katya Mokolo (Kitsuney), this time with a focus finding the right recipe for Furi’s gameplay. Check out the Episode 1 here.
Amnesia: Collection Announced for PS4
经典恐怖游戏《失忆症》登陆PS4
开发了《SOMA》的 Fricitional Games 准备将旗下经典恐怖游戏《失忆症》搬上PS4 平台,游戏之前只在PC平台登录,如今PS4的玩家也可以体验这个经典的恐怖游戏系列了。《失忆症》合集包括:《失忆症:黑暗后裔》(Amnesia: The Dark Descent),《失忆症:贾斯汀》(《黑暗后裔》Amnesia: Justine 资料片),《失忆症:猪猡的机器》(Amnesia: A Machine for Pigs)。
《失忆症》合集将于11 月 22 日登陆PS商店售价为29.99美元。
Amnesia Collection Rekindles a Legacy of Horror on PS4
As the air turns cold and the night grows long, descend into madness with the series that redefined the horror genre and became a Let's Play phenomenon in the Amnesia Collection, coming to PlayStation 4 on November 22nd.
From the creators of SOMA, the Amnesia series ushered in a new age of horror gaming. Rather than cut-scenes and forced jump-scares, the Amnesia series wrapped fragile players within its grim embrace, beckoning them to explore and survive amid the darkness as it pulled at the frayed edges of sanity.
Amnesia Collection for PS4 brings together all three titles from Frictional Games and The Chinese Room, including Amnesia: The Dark Descent (2010), the expansion Amnesia: Justine (2011), and the sequel Amnesia: A Machine for Pigs (2013).
Amnesia Collection for PS4, coming November 22nd, is available to preorder now via the PlayStation Store for $29.99 (USD).