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发表于 2016-9-27 07:40 PM |只看该作者
Takara Tomy 公布写实风《机兽新世纪》新项目预告网站 新作游戏即将登场?



  Takara Tomy 今(26)日开设了《机兽新世纪(ZOIDS)》新项目预告网站,透露将展开相关新项目的制作。

  目前预告网站上除了透露《机兽新世纪》新项目起始的信息之外,还公布一张写实风格的重装长牙狮(シールドライガー)与男性士兵(网站原始码标示其为主角)的插画,而负责制作插画的 ANIMAREAL 是一个专门从事动漫画作品写实化的团队。 另外还有由未知瑠作曲的背景音乐。

  对《机兽新世纪》新项目有兴趣的玩家,不妨密切留意官方后续的发表。http://www.takaratomy.co.jp/products/zoids_teaser/



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902#
发表于 2016-9-27 07:42 PM |只看该作者
OVA 版《苍蓝雷霆 钢佛特》公布最新宣传影片

  INTI CREATES 于近日(2016 年 9 月 26 日)公布,预定于 2016 年冬季推出,目前正制作中的 OVA 版《苍蓝雷霆 钢佛特(苍き雷霆ガンヴォルト)》的最新宣传影片。

  更一并公布了 OVA 版的角色们也将由与游戏中相同的声优阵容来诠释,在影片中可欣赏到主角钢佛特(声优:石川界人)及紫电(声优:村濑步),由主要声优阵容所诠释的动画版台词。 玩家们可欣赏这支搭配了由 “电子的谣精” 闪蝶(モルフォ)(声优:樱川惠)所演唱的插入曲「真实≒现实(リアリティ)」的宣传影片。

   


OVA 版制作团队

导演 / 分镜 / 演出:小高义规
剧本:村越 繁
角色设计 / 作画总监:砂川正和
动作场面作画总监 / 主要原画师:川瀬广大
小道具 / 机械设计:中原龙太
摄影总监:蔡 伯仑
美术总监:仓田宪一
色彩设计:寺分神奈
动画检查:松山美纪江
美术:獏 Production
音乐:山田一法、川上领
摄影:LandQ studios
制作:东北新社 × LandQ studios
著作制作:INTI CREATES


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发表于 2016-9-29 07:07 AM |只看该作者
Wasteland 3 Announced



https://www.fig.co/campaigns/wasteland-3

What is Wasteland 3?

• A party-based role-playing game, with a renewed focus on our trademark complex story reactivity and strategic combat.

• By including vehicles, environmental dangers, and a revamped, more fluid action system, we are evolving on Wasteland 2's deep tactical turn-based combat and unique encounter design.

• Play by yourself or with a friend in story-driven synchronous or asynchronous multiplayer. Choices open up (or close off) mission opportunities, areas to explore, story arcs, and tons of other content.

• Your Ranger Base is a core part of the experience. As you help the local people and improve your Ranger Base, quests and narrative will force you to make decisions on how to lead.

• The game will be set in the savage lands of frozen Colorado, where survival is difficult and a happy ending is never guaranteed. Players will face difficult moral choices and make sacrifices that will change the game world.

• Wasteland 3 will feature a deep and engaging story utilizing a newly-revamped dialog tree system from the celebrated writers of Torment: Tides of Numenera

• Simultaneously releasing to Windows, Mac, Linux, PlayStation 4 and Xbox One

Explore a New Frozen Wasteland

You start the game as the sole survivor of Team November, a Ranger squad dispatched to the icy Colorado wastes. This is a land of buried secrets, lost technology, fearsome lunatics, and deadly factions. No one here has ever heard of the Desert Rangers. Your reputation is yours to build from scratch, and your choices may save this land or doom it. With a renewed focus on macro-reactivity, you’ll be picking between warring factions, deciding whether locations are destroyed or saved, and other far reaching decisions that have a marked impact on the shape of your world.

Bring a Friend

For the first time in the history of the Wasteland franchise, you will be able to take a friend with you on your journey into the post-apocalyptic wastes! Wasteland 3 opens up the possibility to play through the campaign with a friend; both of you controlling your own squad of Rangers.

The core of Wasteland 3 will still be a rich single-player experience. If you play with a friend while both online together, you’ll be able to share many missions, and join up to hit key story beats, but you can also split up and cover more ground. Once a game is started, you can play Wasteland 3 while your friend is offline, and do a lot of missions without them. Be aware, however, that the actions you take while your friend is off-line are not without consequence!

By making the decision to include multiplayer early on in the process, we will be able to design a game that is true to the core principles of the Wasteland franchise and our studio. Wasteland 3 can be played as an offline, single-player game, and is built from the ground up with a focus on story and reactivity that makes no sacrifices to the multiplayer experience. At the same time, co-op players will enjoy working together to change Wasteland 3’s highly reactive world… or finding ways to destroy what their friend has worked to accomplish.







Expanding on Wasteland 2 Designs

Our strategic turn-based combat is core to the Wasteland experience. Wasteland 2’s rangers could use cover, flank their enemies, and attack from rooftops with deadly precision and horrific status effects. Wasteland 3 will build and polish this existing system while adding a new feature: team-focused abilities. Your rangers will have an arsenal of combat skills with special tactical effects, usually focused around weakening the enemy while protecting their squads.

Another big change this time around will be the addition of vehicles. Your ranger will use your upgradeable vehicle for travel, storing essential goods, exploration, and survival. Gear up your vehicle well enough, and you’ll be able to use it for moveable cover in combat, or – if you’ve installed a turret – deal with fools crazy enough to tangle with the Desert Rangers.

Finally, the Ranger base is a key location in all the Wasteland games, and Wasteland 3 will be no different. This time the experience will be much more involved, as you are setting up and reinforcing a brand new Ranger base to survive and even thrive in the hostile snowscapes of Colorado. Rather than the base being primarily a place to pick up new missions and replacement squad mates, we’re expanding it so that it is a full base of operations, allowing you to gather materials, do research, reach out to factions over the radio, try to set up supply lines and trade routes, and more!

A Brand New Atmospheric Experience

Looking around at the rich possibilities of our setting, it struck us how often we do return to the desolate dry desert and ruined cities. We still think that’s a great core setting, but it is also more limiting when in reality the world after mankind can encompass many different settings, from overgrown wilderness thriving on former cities (something we explored more in Wasteland 2) to the remnants of mankind trying to survive in a hostile, frozen landscape. More than anything, a solitary building or town amidst an unblemished field of snow emphasizes an overwhelming sense of isolation that is key to the post-apocalyptic story. It is this rarely found setting and aesthetic that we want to explore in Wasteland 3.

As part of our improved presentation, we’re updating the way dialog is built and presented. Wasteland 3 will feature a complex dialogue based on the ideology behind Torment: Tides of Numenera’s branching system. Players will choose lines of dialogue that lead them through branching conversations. Choosing certain skills for your character may spell the different between success or catastrophe. And last but not least, in key conversations the camera will pan in to show a closer shot of person you’re talking to.

We’re very fortunate to have concept artist, Andrée Wallin of Wasteland 2 and Star Wars: The Force Awakens once again on hand to help us establish the look of this game, providing key art pieces that we’ll be used for inspiration and reference throughout the game’s development.

Additionally, we’ve been working closely with Christopher and Nic Bischoff of Brotherhood Games, the team behind the widely celebrated STASIS and Cayne isometric adventure games. In fact, they’re responsible for the beautiful prototype screenshots you’ve seen so far!


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发表于 2016-9-29 07:28 AM |只看该作者
Drive Girls Game and Character Introduction Trailers ~ PS Vita

   


   


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发表于 2016-9-29 07:29 AM |只看该作者
Wonder Boy: The Dragon’s Trap Dev Diary #1

   


Wonder Boy: The Dragon’s Trap Dev Diary #1 - Meet Ryuichi Nishizawa, Creator of the Original Series!

DotEmu, developer and publisher specializing in modern releases of beloved retro games, and Lizardcube, are thrilled to announce a series of Dev Diaries of Wonder Boy: The Dragon's Trap.
En route to BitSummit 4th in Kyoto, Japan to debut this brand-new version of the popular game, Omar Cornut , development lead, and Ben Fiquet, art director, had the opportunity to meet Ryuichi Nishizawa, creator of the Wonder Boy series.

Our first Dev Diary episode, now available on YouTube, includes insights into the project’s origins, exclusive game images, and some anecdotes from Nishizawa-san concerning the original version!

More episodes coming soon. Stay tuned!


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发表于 2016-9-30 07:35 AM |只看该作者
Nidhogg 2 Announced


   


Sequel to Messhof’s award-winning fencing tug-of-war announced, to be shown for the first time at TwitchCon

It’s time for the dramatic announcement that’s sure to make everyone feint: Messhof is parry excited to announce Nidhogg 2, the videogame sequel so hotly anticipated that you didn’t even know it existed! With charming visuals that are so much better than the first game’s but not so good that you’re nervous to go up and talk to it, Nidhogg 2 is coming to PC and maybe some other platforms in 2017. Visit nidhogggame.com for more information, screenshots and other stuff, and wishlist it on Steam now.

Nidhogg 2 will be playable in the Indie District, booth 104 at TwitchCon-which takes place in San Diego September 30 to October 2-and you can get a sneak peek at the game via this debut trailer, and by watching the Indie Stage live at TwitchCon (via twitch.tv/TwitchConIndie) on Saturday, October 1 at 5:15pm.

While we’ll pommel you with more information in the coming months, here’s some of what you can expect in Nidhogg 2:

• Completely overhauled detailed environments and animations

• 10+ levels of fencing goodnessLocal and online multiplayer and tournament mode

• Play single-player against a series of AI opponents with occasional special challenge rounds

• New soundtrack featuring music by Mux Mool, Dose One, Daedelus and more!

• Even more stuff we’ll talk about soon...

Be sure to riposte this news as soon as you can, so you can convince other people to get off the fence and take a stab at Nidhogg 2!


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发表于 2016-10-1 07:21 AM |只看该作者
本帖最后由 kirassss 于 2016-10-1 07:25 AM 编辑

Paladins: Champions of the Realm Coming to XB1 and PS4, Beta Sign-ups Open

   


Paladins is Coming to Console!

Paladins: Champions of the Realm is coming to console — and you can sign up for the Closed Beta starting today!

From day 1 of development, Paladins was designed with console in mind. We’ve enlisted some big-name console gamers to make sure the control scheme feels just right. Name any big-time multiplayer shooter that you enjoy most on console and Paladins stands right there alongside them. Except Paladins will continue to be FREE on console, just like it is on PC and Mac!

https://www.paladins.com/paladins-is-coming-to-console/















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发表于 2016-10-3 06:12 PM |只看该作者
The Escapists 2 Announced, Introduces Multiplayer

   


The Escapists 2 Revealed at TwitchCon

Award-winning international games label Team17 and developer Mouldy Toof today released the very first gameplay teaser revealing The Escapists 2, the forthcoming sequel to their 1.8 million-selling indie smash hit of 2015.

Following the worldwide unveiling of The Escapists 2 on stage at TwitchCon in San Diego this weekend, the all-new trailer reveals just some of what’s in store next for fans of the popular sandbox prison-escape series when it launches on Xbox One, PlayStation® 4 computer entertainment system and Steam in 2017.

• Multiplayer – In a first for the series, The Escapists 2 offers drop-in/drop-out play offering both split screen and online play for up to four players in both co-op and versus modes

• New ways to escape - Tie together knotted sheets and use them to climb down high windows in our new multi-level prisons and other new ways to make a break for freedom!

• New items to craft – Build yourself a homemade taser to knock out guards plus many more!

• New combat system – A completely revamped combat system featuring new lock-on targeting and blocking systems plus light and heavy attacks

• New graphical style – A brand new look immerses players in a deeper, richer world while maintaining that unique The Escapists style

• More character customisation – New customisation options let players tweak their avatar to a whole new level. Play as a girl! Go bald! Sport a mullet! The choice is yours

• More things to do – Join a band! Learn to paint! The Escapists 2 will offer more ways than ever to pass the time whilst incarcerated

“I’m thrilled to be working with my friends at Team17 again to bring this new chapter of The Escapists to life,” said Chris Davis, founder, Mouldy Toof Studios. “The Escapists 2 takes everything the fans loved from the first game and adds in so many new additions and features on top. I can’t wait to see what the fans think!”

“One of my most anticipated features in The Escapists 2 is co-op for up to four players. Multiplayer was something we saw our incredible The Escapists community cry out for in the original game and something I'm so excited to see fully realised in the sequel, both local and online,” said Debbie Bestwick MBE, CEO, Team17. “As a player with quite a few prison escapes under my own belt I can't wait to work together with my friends on escapes.”

The Escapists 2 will be coming to Xbox One, PlayStation 4 and PC in 2017.

To keep up to date with all the information on The Escapists 2, Team17 and its games please visit team17.com, like us on Facebook and follow us on Twitter.


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发表于 2016-10-4 07:27 AM |只看该作者
《我的世界 故事模式》推全8章故事的实体版

  虽然《我的世界:故事模式》已经在去年10月13日发售了,但最近游戏官方宣布《我的世界:故事模式》将推出包含完整八章的实体版。即将推出的这款“全八章”游戏的版本名为“The Complete Adventure”,支持中文语言,登陆PC / PS4 / Xbox One / Xbox 360 / PS3,售价29.99美元。感兴趣的朋友可以考虑入手一个。



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发表于 2016-10-6 07:19 AM |只看该作者
Voodoo Vince: Remastered Announced for Xbox One & PC



   










Classic puzzle platformer Voodoo Vince returns in early 2017 for Xbox One and Windows 10

Voodoo Vince. He's one of those guys you've heard of but never had the chance to meet. Or maybe you did meet him way back when, but your memories of those fun times you spent together have gone fuzzy.

Developed by Beep Industries and published by Microsoft, Voodoo Vince released in September 2003 for the first-generation Xbox. This quirky puzzle platformer set in the magical underbelly of New Orleans was only playable on the original Xbox - a sad fact that has forced it into obscurity as the years passed.

Until now. (Well, early 2017 to be exact.) Resurrected by its creator Clayton Kauzlaric's independent studio Beep Games, Inc., Voodoo Vince will rise again early next year in Voodoo Vince: Remastered, a high definition Xbox One rerelease. Plus, for the first time ever, Vince will make the leap to Windows, so even more nostalgic fans and curious newbies can join in on his crazy bayou adventure.

"I'm super excited to bring Voodoo Vince back," says Kauzlaric. "Backward compatibility was never possible due to the nature of our game engine, but the ID@Xbox program got me thinking about publishing an HD remastered version independently, with much of the game rewritten from the ground up to run on newer hardware. The folks at Microsoft have been amazingly supportive of the idea."

About Voodoo Vince: Remastered

If you own a voodoo doll, you get to tap into its strange, mysterious powers. But if you *are* a voodoo doll? That's when things get really fun.

Join Vince on a wild tear through crawfish-laden swamps, haunted graveyards, and the eccentric French Quarter in search of his missing keeper, Madam Charmaine. Show enemies who's *really* boss with 30+ voodoo attacks involving falling safes, prickly pushpins, bolts of lightning, and more. Vince may get his butt kicked, but his opponents feel the pain!

Voodoo Vince: Remastered Features

• Classic puzzle platforming gameplay that has been preserved exactly as it was in the original

• Gorgeous high-def visuals - 1080p resolution with 16:9 aspect ratio and updated rendering and visual effects

• 60 fps gameplay - Voodoo Vince plays like butter!

• Select soundtrack updates and remixes by the game's original composer, Steve Kirk

• Xbox Live integration and achievements

• Rumble/haptic feedback

• Loads of Snark-ariffic, sarcastic humor

We'll have more Voodoo Vince: Remastered news leading up to the early 2017 launch. Until then, Vince would love it if you'd follow him on Twitter. Being out of the loop for 13 years can make a guy pretty lonely.

What about Steam? - Good question, thanks for asking! Starting today, Voodoo Vince: Remastered is up on Steam Greenlight. If Vince gets enough votes the game will release on Steam, too!


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