w 【新闻部】杂谈游戏 - - 第141页 - 游戏新闻资讯 JBTALKS.CC -->
Facebook Sharer
选择您要替换的背景颜色:
【农历新年】背景图片:
个性化设定
 注册  找回密码
楼主: kirassss
打印 上一主题 下一主题

【新闻部】杂谈游戏 -

[复制链接]

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

1401#
发表于 2018-5-14 06:59 PM |只看该作者
心灵惊悚冒险游戏第二波作品《NG》8 月 9 日发售 主打「日常中的恐怖体验」
转载 - 巴哈姆特(https://gnn.gamer.com.tw/9/162569.html

  Experience 公开延续《死印》(PlayStation 4 / Nintendo Switch / PlayStation Vita)的心灵惊悚冒险游戏第二波作品《NG》,将于 2018 年 8 月 9 日在 PS Vit a 平台发售。 价格为实体版 5800 日圆,下载版 5000 日圆(皆为未税价)并于近(12)日,公开本作概要。

  《NG》是以「日式惊悚作品的沉静恐怖」为主轴,展开的心灵惊悚冒险游戏系列,延续系列第一波作品《死印》,一样是惊悚冒险游戏,而惊悚演出的主题则是「日常中的恐怖体验 」。

  另外为了让更多玩家可以享受到游戏乐趣,所以也更进一步挖掘角色特质、加入全新系统,并且强化基本系统的使用方便性。 除了忠实继承《死印》的魅力以外,也是一款角色、舞台都市以及惊悚表现都不同的作品。

1.JPG

2.JPG

3.JPG

  游戏舞台是 1999 年的东京,一名少女突然从都市里消失,而因此被卷进一场「赌上生命的游戏」的少年,似乎就是故事主角。 以童话故事为模型的灵异现象和鬼怪们,将不断侵蚀日常世界,让常识逐渐变形。

  另外人物设定和前作一样都是纯生文屋老师。

4.JPG

天生目圣司
主角的童年玩伴,资优生,也是暴力集团「天生目组」的组长之子。
表面上和谒可亲,但内心拥有为达目的不择手段的冷酷部份

5.JPG

主角
以街头格斗赚钱的高中生,生性沉默寡言很少说话。
为了寻找消失的妹妹,一脚踏进非日常的世界

6.JPG

叶月熏
爱海的朋友,总是身穿哥德萝服装的女高中生。 看似文静乖巧,但其实言行意外大胆。
最喜欢鬼故事或都市传说

7.JPG

鬼岛爱海
主角的干妹妹,虽然个性有点懦弱,但是认真而且精明能干

8.JPG

丸桥满
天生目组的组员,自称情报屋的小流氓。 靠一股气势而活的轻薄人物

本作基本游戏系统继承自《死印》,但如同前面提到的一样,系统面上都有经过更进一步的改进,而且也搭载了全新系统。 透过全新系统,强化了「和鬼怪对峙时的恐怖演出」,以及「日常遭到侵蚀时的恐怖演出」。

  关于前者,是透过名为「生存逃脱(サバイバルエスケープ)」的系统来实现,这是一个在与鬼怪对峙时会使用到的系统。

  在《死印》当中,碰上鬼怪只能想办法「打倒」,但是在《NG》里就会演出「逃走」、「改变现况」、「打倒」这一连串动态的流程。 进化成更能够煽动玩家紧迫感和恐惧感,更为重视演出的游戏内容。



  关于后者,则是以「对玩家来说应该很有亲近感的场面」作为基础,采用能够反馈到现实生活当中的恐怖演出。 比如在游戏中记下的恐怖记忆,会让玩家在现实生活中不经意回想起来。



  在 8 月 9 日发售的《NG》,到底会以什么样的恐怖体验,来把玩家吓得直冒冷汗呢,首先就请大家以这次公开的游戏图片,来发挥自己的想象力吧。

「心灵惊悚」系列第二波作品。
PS Vita《NG》决定于 8 月 9 日发售!


Experience 公司在此发表,预定在 2018 年 8 月 9 日,于 PS Vita 平台推出以日式惊悚的沉静恐怖作为主题的「心灵惊悚」系列第二波作品《NG》。

本作延续在去年 6 月推出,受到众多玩家支持的第一波作品《死印》,为了能让更多玩家享受到游戏乐趣,所以更进一步挖掘角色特性,并加入全新系统以及对基本系统加以改良。

作为一款惊悚类作品,也加入更能让玩家感受到紧张焦急的演出,以及能让玩家链接到自己现实生活中的设计,带给大家更深入的恐怖体验。



【PS Vita《NG》】



此行,大凶
1999 年的东京。
一名少女突然从这个都市中消失。
一名少年因此被卷入要赌上性命的游戏。

在各种传奇故事中登场的灵异和鬼怪,
将会逐渐侵蚀日常,让常识发生改变。

牠们可不会讲道理也不会客气。

少年将会握紧双拳加以反抗。
和绝不手下留情的社会脱落者一起!

「心灵惊悚」系列第二波作品

以日式惊悚片风格,绵密而又沉静的「恐怖」作为主题,使用充满魅力的角色和美丽游戏画面,打造出的「心灵惊悚」系列作,在万众瞩目的第一波作品后,将要继续推出完全新作。

『侵食日常的恐怖』
加入许多很容易让玩家链接到自己日常生活当中的场景设定。 碰上类似情况时,游戏中让你记下的恐怖记忆将会苏醒......



74328fd6015e9c6d83449efeee10thm5.JPG

『逼近伙伴的死亡危机』
主角一行人在踏入非日常的世界后,随时都曝露在危险之下,依照选项有可能会失去生命。 有能够回避这些结局的方法吗......



23c40e707412838aac06e3398010tho5.JPG

『和鬼怪对峙时更为恐怖』
透过更能煽动紧张感和焦燥感的演出,让玩家在与鬼怪对峙时感觉更为恐怖。 为了对抗正步步逼近的「死亡」,必须作出抉择。









9.JPG

10.JPG

11.JPG


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

1402#
发表于 2018-5-14 07:07 PM |只看该作者
AI在游戏中的应用仍有不少问题,但开发者认为它极具潜力
http://www.vgtime.com/topic/947717.jhtml)转载 - Vgtime

  人工智能已经成为了今天最热门的话题之一,尽管仍处于发展阶段,但这项技术已经能够在许多领域发挥作用。那么在游戏领域,人工智能能做什么,它又有着什么样的未来?

  近日,在于京都劝业馆举行的 Bitsummit 游戏论坛讨论会上,SIE 全球工作室总裁吉田修平就人工智能在游戏方面的应用,与图形设计师、AI 研究者森川幸人进行了一次讨论。他们认为,虽然现在 AI 还存在着不少问题,但它毫无疑问在游戏领域拥有者广阔的未来。


  由于主要从事幕后工作,森川幸人这个名字对大多数玩家可能并不是非常熟悉,但他参与制作了多款索尼游戏中的 AI,并在去年建立了专注于研究 AI 与游戏的 Morikatron 工作室,可以说是 AI 与游戏方面的专家。

  森川表示,在游戏行业 AI 仍处于发展的早期阶段,AI 的应用仍存在不少难点。首先,AI 的工作大多侧重于给出正确的答案。但在游戏领域,人们并不期待正确答案,而是“有趣的”答案。对于这样一个非常“人性化”的概念,电脑很难进行学习。

  其次,在游戏中,问题通常需要被立即响应,而 AI 需要将大量数据上传至服务器进行分析、得出答案,这在主机上行不通。因此开发者不得不花费大量时间创建编程 AI 的方法,以便直接在主机上由运行在游戏中的游戏代码进行问题的解决。

  但与此同时,AI 也能够发挥正面的作用。森川表示,在 Morikatron 为许多开发商制作 AI 时,其中一个经常要做的工作就是“创造角色”,让他们在战斗场景中,以更自然、更人性的方式作出回应,而不是简单地按照脚本行事。有时候,AI 控制的角色会以无法预测的方式移动,有时甚至会提出未曾预料的战略和策略,并帮助开发者修复错误、改善游戏。

  吉田修平补充道,在一款非常热门的射击游戏中,AI 能够以更高的效率找到作弊者,而在《地平线 零之曙光》的开发过程中,开发团队也曾利用人工智能漫游地图、找出编程中的错误;在游戏开发的商业方面,特别是在移动游戏领域,人工智能也能通过分析大量用户数据,让游戏吸引更多受众。

  对于人工智能在游戏领域的未来,森川认为 AI 已经可以非常有效地模仿人类玩家,因而它能够创造出更接近人类的游戏体验。同时,森川希望为 Unity 等引擎推出 AI 开发工具包,让小型开发者也能在一定程度上使用 AI 系统。

  值得一提的是,Morikatron 工作室在其官网上提到,他们正在为几款游戏的开发做出贡献,说不定在将在的某款大作中,我们就能看到 Morikatron 制作的出色的 AI。


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

1403#
发表于 2018-5-15 03:47 PM |只看该作者
本帖最后由 kirassss 于 2018-5-15 04:36 PM 编辑

Stardew Valley for PS Vita Launches May 22
《星露谷物语》5 月 22 日登陆 PSV 支持 Cross-Buy

转载 - 巴哈姆特(http://www.vgtime.com/topic/947756.jhtml

  5 月 15 日凌晨开发商ConcernedApe 与发行商 Chucklefish 正式宣布,《星露谷物语》将于 5 月 22 日登陆PSV平台。

  开发人员表示,《星露谷物语》将支持 cross-buy 功能,即购买 PSV 数字版游戏可同时获得PS4数字版,反之亦然。鉴于本作在 Switch 上大受好评,相信此次 PSV 版本的推出对许多PS用户来说都是个好消息。

  《星露谷物语》是一款以农场经营为主的角色扮演游戏,由 Eric Barone 一人独立开发。游戏用朴素的像素风格呈现了丰富的内容,从耕种收获、冰洞钓鱼,到社区聚会、向爱侣求婚等等,生活气息浓厚,让人仿佛真的回到田园生活。本作已登陆PC、PS4、 Xbox One、Switch 平台,其中 PC 版刚于前不久开启多人模式测试。



PS VITA release date!

Hi everyone,

Perhaps the most common questions I get asked is, “When is Stardew Valley coming to PS Vita?”

Well, the time has finally come for me to answer...

Stardew Valley will be coming to PS Vita on May 22nd!

It will be cross-buy, so you’ll only need to purchase one copy to play on both your PlayStation 4 and your PS Vita. This also means those of you who already own the game on PlayStation 4 will now be able to download the PS Vita version too!

Stardew Valley on-the-go is a lot of fun, so I’m very excited to bring it to a great portable console like the PS Vita!

I look forward to hearing about your experiences in Stardew Valley.

- ConcernedApe

stardewvalley.net


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

1404#
发表于 2018-5-15 03:53 PM |只看该作者
本帖最后由 kirassss 于 2018-5-15 11:29 PM 编辑

Bigben Interactive acquires Cyanide Studio
Cyanide Studio 开发商被 Bigben Interactive 收购


  Bigben Interactive董事长兼首席执行官Alain Falc在新闻发布会上表示:“此次收购是Bigben战略中的一项重要里程碑,极大地增强了我们开发新游戏的能力,以争取我们在AA游戏市场取得一席之地。”满足我们在AA部门的野心的新游戏的能力。” “Bigben也非常欢迎在行业中极具创造力的法国工作室Cyanide到来,并且我们将支持他们向新的、更具野心的项目迈进。”

  同时Cyanide董事长兼首席执行官Patrick Pligersdorffer补充道:“我们很高兴加入Bigben集团,这是一家电子游戏的国际性大公司。加入Bigben为我们提供了一个独特的机会,可以提高我们的开发能力生,从而创造出更具质量的游戏,并最大限度地提高其商业表现。“

  此外Bigben Interactive在最近还增加了其在开发商Kylotonn的持有股份,加上这次收购Cyanide Studio,标志着Bigben Interactive正式进入了游戏开发行业。在此之前,Bigben Interactive还只是游戏的发行商和分销商。



Bigben Interactive has acquired Cyanide Studio, the French developer behind the Styx and Blood Bowl series, as well as the upcoming Call of Cthulhu: The Official Video Game and Werewolf The Apocalpyse: The Official Video Game, the company announced.

The acquisition of Cyanide Studio, in addition to its recent stake increase in racing game developer Kylotonn Racing, marks Bigben Interactive’s full integration into the development phase of games. Until now, the company was only a publisher and distributor of games.

Additionally, the acquisition allows Bigben Interactive to acquire several IP assets from Cyanide Studio.

“This acquisition is a capital milestone in Bigben’s strategy as it greatly enhances our ability to create new games that meet our ambitions in the AA segment,” Bigben Interactive chairman and CEO Alain Falc said in a press release. “Bigben is also proud to welcome to its Group the talents of Cyanide, one of the most creative French studios in the sector and we will be supporting their upswing towards new, even more ambitious projects.”

Cyanide chairman and CEO Patrick Pligersdorffer added, “We are pleased to join the Bigben Group, an international reference player in video games, moved by a vision and an ambition which fully correspond to our culture and our growth targets. Joining the Bigben Group gives us a unique opportunity to increase our production capacity in order to create ever more qualitative games and to maximize their commercial performance.”

Including the aforementioned Call of Cthulhu: The Official Video Game and Werewolf The Apocalpyse: The Official Video Game, which will be published by Focus Home Interactive, nine games are currently in development at Cyanide Studio across all active platforms and relying on various technologies.


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

1405#
发表于 2018-5-15 10:38 PM |只看该作者
本帖最后由 kirassss 于 2018-5-16 07:36 PM 编辑

People Can Fly Opens Two new Studios in the UK and Poland
《子弹风暴》开发商新开两家工作室支持旗下神秘3A射击游戏开发


  早前,我们曾为大家报道过,《斩妖除魔(Painkiller)》、《子弹风暴》以及《战争机器:审判》开发商People Can Fly(简称:PCF)已经与SE签订了合作协议开发一款3A级射击游戏。

  而在近日,PCF宣布其在近期已经新开了两家工作室,全力协助这款新作的开发。其中一家位于英国,另外一家位于PCF的老家波兰。位于波兰的这家工作室的主要成员则来自于《狙击手:幽灵战士》系列的开发商CI Games(在《狙击手:幽灵战士3》发售失败后,CI Games曾进行了大规模的裁员。)

  PCF表示,其全部三家工作室超过150位开发者正在开发一款新IP,一款和Square Enix合作的3A级射击游戏。同时这三家工作室目前都还在招聘中。

  PCF这家波兰工作室,最初成立于2004年,曾在2012年,《子弹风暴》发售后不久被虚幻引擎开发商Epic收购,而在2015年又重新独立,并在去年发售的《子弹风暴:完整版》

  至于PCF目前正在与SE开发的这款新作,在之前我们知道SE将在今年E3展期间举办专场发布会,而我们有望首次看到这部新作的公布。届时我们游侠网将密切关注,敬请期待。



People Can Fly Opens Two new Studios in the UK and Poland

People Can Fly is happy to announce the expansion of its development teams, with the opening of two new studios; People Can Fly UK based in Newcastle, UK and second studio in Poland, People Can Fly Rzeszow.

Opened in September 2017, the Newcastle studio aims to bring UK expertise into the team, with former Ubisoft staff and veteran developers bringing a wealth of knowledge to the studio.

A popular and vibrant city, Newcastle is the northern hub of video games development in the UK, with other AAA studios such as Ubisoft Reflections and Sumo, a wide range of indie developers, and local Universities such as Teesside, Newcastle and Northumbria hosting a variety of top flight games courses.

Working alongside the main PCF Warsaw studio and PCF UK is the recently opened Rzeszów studio with around 30 developers that worked on Sniper: Ghost Warrior frenchise.



Rzeszow is a growing gaming hub in the southern part of Poland, with many game studios, technical universities that offer gaming and VR courses, and a strong community of gaming enthusiasts.

Since People Can Fly became an independent studio again, our ambition has been to build a team of talented and experienced developers that can develop the best AAA games. We decided in 2017 to open a new studio in Newcastle, the UK, to attract not only local talent, but also to attract the best developers within the UK. We want this team to grow to 20-30 developers within the next 12-18 months. When CI Games decided to restructure its operations, we immediately decided to open a new studio in Rzeszów to allow those great developers to keep on working together as a team, and to contribute to the game we’re working on. Our intention is to give both new studios, in Newcastle and in Rzeszów, the opportunity to work on features or part of the game independently from the Warsaw team – says Sebastian Wojciechowski, CEO, People Can Fly.

All three studios and over 150 developers are currently working on a new IP, a AAA shooter developed alongside Square Enix.

People Can Fly are currently hiring for a variety of roles, in all locations. For more information and to view all available positions, please go to the website: peoplecanfly.com/career

peoplecanfly.com


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

1406#
发表于 2018-5-16 06:07 PM |只看该作者
本帖最后由 kirassss 于 2018-5-16 10:33 PM 编辑

格斗新作《格斗领域EX》最新演示

  今日日本Arika公司发布了格斗对战新作《格斗领域EX(Fighting EX Layer)》新演示。视频展示了四场战斗,街霸EX中的角色和新角色均纷纷亮相,如Sanane、德克托林·达克、凯利等等。

  这款Arika制作的格斗游戏《格斗领域EX》是《街头霸王 EX》的精神续作,收录了许多经典角色,但不会继续采用《街头霸王》的品牌命名。

  《格斗领域EX》将于今年6月发售,登陆PS4平台。

   


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

1407#
发表于 2018-5-17 06:32 PM |只看该作者
Indivisible Delayed to First Half of 2019



Indivisible Delayed Until 2019

Indivisible has been delayed until the first half of 2019.

While we did everything we could to prevent this from happening, the simple reality is that Indivisible ended up being a much larger project than we could have anticipated when the game was conceived way back in 2015. A number of other issues related to shipping a product of this size contributed to this decision, but the main issue is just the sheer number of assets this game requires and the time needed to deliver them at the quality you expect from a Lab Zero game.

This was not a decision we made lightly, nor did we make it alone. Needing more time to finish the game meant that we also needed more money. Fortunately, 505 Games has graciously funded the majority of the extension, and Lab Zero will be kicking in our Skullgirls royalties to cover the rest.

To help us make this new ship date, we’ve also hired a new Lead Level Designer and a new Lead Writer.

What we have not done is cut down on the amount of content we promised.

Not only do we want to deliver the game we said we would, the game’s structure and story made it virtually impossible to cut levels or make other kinds of “easy” cuts to reduce the scope of the game.

As always, we’ll continue to share what we’re working on through blog posts, streams and events. But until then, we’ve got a sneak peek at some of the awesome things we’re working on.

Lab Zero wouldn’t be here without your support, financial and otherwise. And we’re committed to making Indivisible the best game we can, and appreciate your patience while we get it there.

Thanks for understanding.

indivisiblegame.com











回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

1408#
发表于 2018-5-17 06:34 PM |只看该作者
Speed Brawl Announced for PS4, Xbox One, Switch and PC

   


Official Site - http://speedbrawl.com/

About Speed Brawl

Speed Brawl is a 2D combat-racer about moving fast and hitting hard! Maintain your momentum, build your combos, and unleash powerful special moves. Find your own fighting style, and assemble the finest team of brawlers ever seen. Then do it all again faster… faster… FASTER!!!

Story

London, 1888. After a decade of war with the Lunar invaders we named the Selenites, the British Empire finally vanquished the insect-like menace thanks to a dashing officer by the name of Hugo Wells. He crushed the colony’s queen and in doing so cemented his status as both a hero of the empire, and the de facto patriarch of the drone-like Selenites.

Following the war, the Selenites became the new workforce of our industrial revolution, ushering in a new era of progress and prosperity. Freed from the shackles of employment, man could pursue more earthly endeavors. However, listlessness and disobedience rampaged throughout the middle and working classes. In order to satiate the masses, Hugo Wells conceived of the ultimate entertainment. An elite sport where only the bravest, the fastest and the most worthy warriors could wage a petty war against the enslaved Selenite hordes. Welcome… to Speed Brawl!

Key Features

• Six Unique Brawlers with their own play styles.

• Loads of upgrades to customize each fighter and blast through the competition.

• Razor sharp visuals and beautifully animated characters.

• Over 60 unique action-packed events and races to wade through across multiple Speed Brawl Leagues.

• Local and online co-operative play through the whole campaign.



















回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

1409#
发表于 2018-5-17 06:42 PM |只看该作者
本帖最后由 kirassss 于 2018-5-17 08:13 PM 编辑

First-person exploration game Shape of the World launches for PS4 and PC on June 5, Xbox One and Switch on June 6
第一人称冒险游戏《世界之形》6 月 6 日登陆Switch


  Hollow Tree Games宣布第一人称卡通冒险游戏《世界的形状(Shape of the World)》公布了 Switch 版的发售日期,游戏将在 2018 年 6 月 6 日发售。

  《世界的形状(Shape of the World)》最初在2015年众筹成功并发布。这款游戏画面渲染地非常唯美,像是水彩画一般展现3D地图!全程没有解谜要素,你只需要在这个山林之间穿梭,观赏沿途的风景即可!

  《世界的形状》是一款短篇探索游戏,游戏通关只需1-3小时,游戏中的世界是随着玩家探索而逐渐生成的,玩家在游戏中的每一步都将是一个纪念碑。《世界的形状》的玩法与乐趣有点类似《ABZU》,只不过本作更加简约,完全不需要任何解谜,只需要玩家随着音乐与眼前的景色潜行即可。

   


First-person exploration game Shape of the World will launch for PlayStation 4 and PC via Steam on June 5, and Xbox One and Switch on June 6 for $12.99, publisher Plug In Digital and developer Hollow Tree Games announced.

Here is an overview of the game, via its Steam page:

About

Without you, will the forest still come alive?

Shape of the World is an exploration game where a rich and colorful world grows around you, a relaxing and interactive escape about getting yourself pleasantly lost. Your presence is the driving force behind the procedurally populated environment amble through a dream-like forest, aquatic caves and peaceful shores.

Game Length Note

Shape of the World is a one to three hour experience, depending on how absorbed you become by the world. No puzzle, no explicit story or platforms await you… Immersion, exploration and contemplation form the core of the game.

Key Features

First-person explorer: Unwind as you wander surreal environments that beckon you to explore, hinting at distant landmarks and encouraging you to delve deeper into the woods. Travel at your own pace: no ticking clock or perils laying in wait will prevent you from enjoying your journey here.

Play with an organic and mysterious ecosystem: Interact with graceful animals, ephemeral flora, and intriguing monoliths. Your actions will alter the world you discover in vibrant and unexpected ways, leaving you wondering what will happen with each path you forge and every hollow you stumble upon.

Procedural population: The forest only materializes around you when you get close, and it regrows in a new way each time you pass. The game features a graphically compelling procedurally generated environment that shifts continually. What will you find when you retrace your steps?”

A dynamic soundtrack that responds to the player’s travels: The audio shifts along with the visuals, providing an enveloping aural experience to match your psychedelic journey and amplify your immersion.


回复

使用道具 举报

1613

主题

32

好友

8万

积分

区域版主

K 游戏情报员/KWolDs SEN ID

Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80Rank: 80

分享专才

1410#
发表于 2018-5-18 06:08 PM |只看该作者
Fox n Forests Out Now on Steam and Consoles, Launch Trailer

   


Fox n Forests Lands on Steam, Consoles Today

Fox n Forests, the retro action platformer from developer Bonus Level Entertainment and publisher EuroVideo, springs onto Nintendo Switch, PlayStation 4, PC, Mac and Linux today, with a release on Xbox One to follow in the upcoming weeks. Steam users can jump into the action at 9 a.m. PT / 6 p.m. CEST.

Today’s launch is accompanied by a brand-new trailer that showcases Fox n Forests’ nostalgia-inducing gameplay.

Take control of Rick, a mischievous fox who embarks on a quest to free the forest from a mysterious power. Wield his magical crossbow against hordes of monsters and enchanted animals. Change between two different seasons in each level, manipulating the environment to create falling leaf platforms in autumn, freeze enemies in winter and more.

The mystic forest is full of hidden secrets waiting to be explored with this powerful ability. Uncover the truth behind the fifth season by solving puzzles with power-ups which become available after defeating gigantic bosses.
Fox n Forests takes the most beloved aspects of timeless classics such as the Castlevania, Mega Man and Zelda series to combine nostalgic gameplay with modern game design. Developed completely in 16-bit graphics, Fox n Forests uses an SNES art style and a chiptune soundtrack to recreate the look and feel of one of the most cherished consoles of all time.

Successfully funded via Kickstarter in 2016, Fox n Forests will be the first title from EuroVideo’s new games label Wild River. For more information on the title, please visit the official website.


回复

使用道具 举报

您需要登录后才可以回帖 登录 | 注册

JBTALKS.CC |联系我们 |隐私政策 |Share

GMT+8, 2025-11-11 01:33 AM , Processed in 0.119306 second(s), 23 queries .

Powered by Discuz! X2.5

© 2001-2012 Comsenz Inc.

Ultra High-performance Dedicated Server powered by iCore Technology Sdn. Bhd.
Domain Registration | Web Hosting | Email Hosting | Forum Hosting | ECShop Hosting | Dedicated Server | Colocation Services
本论坛言论纯属发表者个人意见,与本论坛立场无关
Copyright © 2003-2012 JBTALKS.CC All Rights Reserved
合作联盟网站:
JBTALKS 马来西亚中文论坛 | JBTALKS我的空间 | ICORE TECHNOLOGY SDN. BHD.
回顶部