The next project from Ico, Shadow of the Colossus, and The Last Guardian creator Fumito Ueda and his genDesign studio is currently underway and will rival the scale of his previous works, the latest issue of Weekly Famitsu reveals.
Here are the tidbits from Weekly Famitsu’s interview with Ueda:
• “We’re in a stage of various trials. This stage we’re in, where we’re actually making our ideas to test if they’re interesting or not, is being supported by Kowloon Nights (a game fund), so we’re proceeding with prototyping.”
• “We’re working out the core parts first, and from there we’ll make it into a stable product. That’ss our challenge this time.”
• “What we’re making now doesn’t feel like an indie game. We’re ultimately aiming for something on the scale of Ico, Shadow of the Colossus, and The Last Guardian.”
• “If larger-scale development becomes of interest to us, then I think we will significantly expand our development system and take it to a large-scale development team to make it a big game.”、
• “This will be a completely new title, not a sequel.”
(Editor’s Note: The image above was posted on the genDesign website on January 2 underneath the company’s New Year 2018 message.
Sony Interactive Entertainment will release a free PlayStation VR demo of The Last Guardian for PlayStation VR on December 12, the company announced at the PlayStation Experience 2017 opening celebration.
The special virtual reality experience will place players in perspective of the boy as he interacts with Trico. It is a short, 10 to 15-minute experience, as well as a standalone release from The Last Guardian (meaning you do not need to own a copy of the game to play it). It also works with the Dualshock 4 controller.
With the PS4 launch of The Last Guardian just weeks away, take a gander at our new CG trailer that debuted in US theaters this week.
Last week I spoke with celebrated creative director Fumito Ueda about his personal inspirations, the connections between The Last Guardian and Shadow of the Colossus, and how to expand the influence of the videogame medium. Read on for highlights from our conversation!
• On realizing the full initial vision for The Last Guardian:
“I’m going to be little hard on myself here… but to say I’ve done everything 100% is not completely true. As a creator, there’s always a little more you feel you could have done. When I finished Ico and Shadow of the Colossus, I felt exactly the same way. Having said that, I think the staff from Sony and Gendesign has put everything, every ounce of energy we had, and poured it into the project.”
• On the personal inspirations behind The Last Guardian:
“Trico is a hybrid of sorts, a mixture of a cat, a dog, a bird, and the like. It might represent a motif. When I was younger, I grew up in a home that had a bunch of animals. My experiences with them are great memories that I still have. In creating Trico, I didn’t really have to do any specific research because it’s a creature that obviously doesn’t exist. But it’s really all based on my childhood memories, the way I interacted with the animals, the way they reacted to me.”
• On comparisons to Ico and Shadow of the Colossus:
“The way I see it, maybe they are from the same world, or the same universe. But anything further than that is really up to the player’s imagination. Everyone has a different level of relationship with the two previous titles, so we wouldn’t dictate that it is or it isn’t. It’s up to the player.”
• On his proudest accomplishment with The Last Guardian:
“I would have to say that it’s what we were able to accomplish with the character of Trico. Its behavior, everything about it. We were basically breathing life into a creature that has never been created, a new character, which is very difficult. How does it feel to actually feed Trico? I want players to experience what that feels like.”
• On other gaming inspirations:
“There are some games that have opened my eyes and influenced me in big ways. Prince of Persia is one, and Another World. This may come as a surprise, but Virtua Fighter is another… What they all have in common is the intricacy of the animation. I’m always curious in finding ways that animation can help breathe new life into characters — that’s an element that will always appeal to me.”
• On expanding the appeal of videogames:
“It’s a difficult question to answer, but I think that maybe a lower barrier to entry or skill required. And I’m not saying that games need to be easy or casual or anything like that. But when you think about the origin of video games, arcade games, you put in 100 yen and you got to play for maybe three minutes. There’s basically an end, or a restriction, that is placed. Sometimes that can be a little intimidating.”
“On console games, there’s no need to put a time limit or game over screen — we want people to play longer. But again, whether it’s skill requirements, or continuous challenges until you feel like giving up… if they felt slightly more accessible, then maybe more people would enjoy playing video games. Having said that, as long as we define what we do as video games in this business, then the experience needs to be very unique [to that medium]. Striking that balance is not an easy task.”
• On the long-anticipated launch of The Last Guardian:
“It’s quite simple… at the end of playing through the game, if the player feels the existence of Trico, like it’s really there, then we have accomplished what we set out to do.”