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【Xbox One】Halo 5:Guardian

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发表于 2014-5-16 06:45 PM |只看该作者 |正序浏览
本帖最后由 kirassss 于 2015-3-30 06:19 PM 编辑







The Halo Journey


Any time you transition to a new platform, there is the opportunity to look at things with a new perspective. For us at 343 Industries, the launch of the Xbox One was an opportunity to think about what stories we wanted to tell, how to tell them, and how best to push the “Halo” franchise to showcase the platform. And, most importantly, combining our passion for “Halo” with the vocal and informative input from our fans.

“Halo” isn’t simply a perennial game franchise, it’s a part of the Xbox platform itself. In terms of innovation and ideation, it’s sometimes important to people who might not even play “Halo.” And of course it’s a passion and an essential experience for two generations of gamers.  So we asked ourselves, how do we begin and where do we go with “Halo” on Xbox One?

In the past, “Halo” games have pushed the Xbox forward, showcasing the console and its ecosystem in entertaining and innovative ways. Making a “Halo” game that runs at 60 frames per second, on dedicated servers, with the scope, features and scale we’ve been dreaming of for more than a decade, is non-trivial.  It’s a task that we, at 343 Industries, are taking very seriously to ensure we deliver the “Halo” game that fans deserve, and a game that is built from the ground up for Xbox One.   

I’m happy to reveal that “Halo 5: Guardians,” the next installment in the legendary saga of the Master Chief, will launch on Xbox One in fall of 2015.  In the tradition of every “Halo” game since its debut in 2001, it is a massive and exciting project.

“Halo 5: Guardians” is a bigger effort than “Halo 4.”  That applies to the content and scope of the game, as well as the technology in what’s now a brand new and more powerful engine.  Certainly there are some core elements carried over from prior games, but we’ve invested a huge effort in retooling our tech to take full advantage of the Xbox One’s hardware and ecosystem to create worlds and experiences worthy of next-gen.

It’s a game that will hopefully demonstrate the talent, learnings and abilities of the 343 Industries team. A game that will incorporate the things we learned from “Halo 4” about technology, aesthetics, performance and scale – and perhaps more importantly, understanding and embracing a community of gamers who love what lies at the heart of this game, and the limitless potential of the “Halo” universe.

And 2015 won’t simply be the year of “Halo 5: Guardians,” it will also be a year that offers us a unique opportunity. The opportunity to invite old friends and new audiences into that universe through the “Halo” television series, launched as a unique collaboration with Steven Spielberg and some of the finest creative minds in the business.  A series that will stand alone, as well as complement and enrich the game experience.  We’ll have more to share on the “Halo” television series as we near its projected fall 2015 release.

Your Journey Begins in 2014

Many fans noted that I was very deliberate with my phrasing on stage at E3 last year. I spoke about a “journey,” rather than a destination – and that journey definitely begins in 2014 with a giant leap, rather than one small step. We’ll give you much more information about our plans for this year at the Xbox E3 2014 Media Briefing on June 9, and we’re confident that “Halo” fans will be pretty excited about the special plans we have in store.

So until E3, I’d like to express my gratitude to our massive and varied Halo community, whose energy, enthusiasm, criticism and kindness are the driving force behind what we do and what we hope to achieve in “Halo 5: Guardians.”

Xbox Wire:http://news.xbox.com/2014/05/games-halo-journey-announcement

微软公布《光晕5:守护者》 2015年秋季正式发售


  微软正式公布了《光晕5》的存在,并官方公布新作名为《光晕5:守护者》。本作将于2015年秋季登陆Xbox One平台,但微软重申,“光晕之旅”今年也不会断档。

  “在专用的游戏主机上制作一款60帧的《光晕》游戏,再套上我们十几年来梦寐以求的剧本、功能和游戏规模,这些可不是毫无意义的东西。”343 Industries主管Bonnie Ross表示,“我们在343 Industries的使命就是为《光晕》玩家制作一款属于他们的游戏,属于Xbox One的游戏。”

  “《光晕5:守护者》是个比《光晕4》更大的成就。”Ross说道,“新作不但增加了游戏内容和范围,还采用了全新的技术和更强力的引擎。当然还会为前卫的玩家们准备更棒的核心要素,而我们也投入了大量的努力去改良技术,用以发挥Xbox One的硬件机能和系统,来做一款配得上称为‘次世代’的游戏。”

  《光晕5》的详细情报尚不明确。去年我们就在E3上看过一段CG预告片,不过官方到今天才公布正式的消息。Ross表示新作是“一款能完全展示343 Industries的天分、知识和能力的游戏,一款包含了我们在《光晕4》中总结的经验加强了技术、美观、运行效率和规模的游戏,更重要的是,了解并听取了忠实玩家群体的建议之后进行了改进,体现了《光晕》世界观的无限可能性”。

  《光晕4》在2012年登陆Xbox 360,是343 Industries制作的首款《光晕》游戏作品。该工作室由微软组建,取代了跑去制作《命运》的原开发商Bungie接手《光晕》系列。《光晕4》被称为“回收者三部曲”的第一步,剧情或将与《光晕5》紧密相连。

  Ross还补充了《光晕》电视剧集的情报,该剧集是在去年正式公布,也将会在2015年秋季上映。其中的剧情或许会与《光晕5》有些同步互动?Ross澄清两者相互独立,但是剧集跟游戏是“互补”的。

  不管是《光晕5》还是《光晕》剧集都在明年,我们今年能等到什么?《光晕2:周年纪念版》的传言传了有些日子了,别忘了343 Industries主管Bonnie Ross曾经说过《光晕》之旅“在2014会迈出一大步而非一小步”。

  不管工作室今年会弄出点什么名堂,Ross都表示将在6月9日的微软E3 2014发布会上告诉大家。











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发表于 2016-12-8 07:18 AM |只看该作者
   


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发表于 2016-11-22 07:27 AM |只看该作者
   


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发表于 2016-11-16 07:11 AM |只看该作者
   


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发表于 2016-3-21 06:14 PM |只看该作者
First Look at Warzone Firefight in Halo 5: Guardians

   


First Look at Warzone Firefight in Halo 5: Guardians

Since it was first announced last month that Player vs. Environment (PvE) combat would return to the Halo franchise in the form of Warzone Firefight, fans have been eagerly waiting to get a glimpse of how the all-new experience would look in Halo 5: Guardians. The wait is finally over as the world premiere of Warzone Firefight gameplay made its debut during the Halo World Championship 2016 Finals!

Warzone Firefight is an ambitious new multiplayer experience that takes the initial promise of Halo 5’s Warzone multiplayer – the epic battles, incredible scale and huge maps – and applies that to create the biggest Halo cooperative experience ever in franchise history. In Warzone Firefight, up to eight players will work together to complete five rounds of increasingly difficult, dynamic objectives set against a timer to emerge victorious.

Warzone Firefight will feature more enemies than ever – including a brand new tier of “Mythic” enemy bosses. Thought the Warden Eternal was menacing? You ain’t seen nothing yet. Warzone Firefight features the most on-screen enemies in the history of the franchise, making for frantic and exhilarating matches.

Of course, it wouldn’t be Warzone without the REQ System, and fans will be happy to hear that you’ll have full access to all of your weapons, vehicles, power-ups, armor mods and more in Warzone Firefight. Standard Assault Rifle not doing its job against a swarm of shielded Jackals? Why not deploy your Scourge of Fire Plasma Caster and melt your opponents? Having trouble against an enemy Banshee? Take to the skies in your own Phaeton! In Warzone Firefight, it won’t be enemy players that give you pause – it’ll be the hordes of angry Grunts.

Warzone Firefight is sure to be a fan favorite and we can’t wait to team up and try it out ourselves. With dynamic objectives making each game different, you can play thousands of matches before seeing the same objective combination. The prospect of teaming up with seven other players to take on a plethora of enemies using the REQ System has us all eagerly awaiting the release of Warzone Firefight this summer. Be sure to stay tuned to Halo Waypoint, Xbox Wire and follow the official Halo Twitter for all the latest Halo 5: Guardians Warzone Firefight news.

news.xbox.com





























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发表于 2016-2-16 07:04 PM |只看该作者
《最后一战 5:守护者》下一个免费内容「战锤风暴」更新信息

  Xbox One《最后一战 5:守护者(Halo 5: Guardians)》的下一个免费下载内容名为「战锤风暴(Hammer Storm)」,它将提供新的竞技场地图、新的游戏模式(包含圣骸)、更多的武器、更多的 REQ 以及进阶的人物自定义。


  新的模式是《最后一战》粉丝热爱的圣骸(Grifball)和突击(Assault),其中 343 对于圣骸做了很大的改变。 此外,本次更新将能让玩家创造自定义游戏类型,包括「Oddball」和「Ricochet」,而「Fiesta Slayer」也将回归。

战锤风暴的新地图是「Torque」,目前只释出了一张概念艺术,在上图可以看到,这看起来像是个太空站。

  而这次更新也带来新的护甲(Decimator 和 Marauder)、近战武器重力锤(Gravity Hammer)以及其他的新项目。 可以从下图看到新的 REQ,但目前仍有许多是未公开的。

  343 将展示首部 Torque 的游玩影片和谈论更多关于战锤风暴整体内容,影片将于 2 月 26 日播出。

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  战锤风暴还包括 bug 修复和改进一般游玩时的接口。 在 bug 修复方面,此次更新将清除在某些情况下玩家扭曲和不同步的问题。

  另外,343 在自定义超级战士的部分中加入了调色板的选项。 更新后,玩家将可以选择主要和次要的盔甲的颜色,而且徽章的颜色也分为主要、次要以及第三层三种选择。

本次更新的概要:

• 在护甲和徽章的调色板扩增 32 至 60 种颜色
• 以简单、主要、次要以及第三层的配色选项变更勋章的颜色
• 这些新的选项没有限制 – 你可以配上任 2 种颜色和拥有个不同造型的徽章
• 这些新的颜色会存在 Waypoint

ae3bf782bcd6a3ac0a74f9bd037f32c3.PNG


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发表于 2016-2-15 06:42 PM |只看该作者
《最后一战 5:守护者》将提供竞技场 REQ 套件

  Xbox One《最后一战 5:守护者(Halo 5: Guardians)》的微交易阵容越来越丰富了,343 Industries 公布一种名为「竞技场 REQ 套件(Arena Req Bundle)」的新套件,将于 2 月 16 日以 25 元美金贩卖。

  全部共有 14 种 REQ 包,但不会在同一时间都释出,将分成 7 个礼拜,每周释出 2 种。

  竞技场 REQ 套件将于 2 月 16 日登场,Xbox Live的帐户一旦购买,它将取代战区 REQ 套件在《最后一战 5:守护者》游戏内商店的精选位置,但你仍然可以从 Xbox.com 和 Xbox One Dashboard 购买。

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发表于 2016-1-22 06:47 PM |只看该作者
《最后一战 5:守护者》一月更新内容公布 包含更多的地图、武器和装备

  Xbox One《最后一战 5:守护者(Halo 5: Guardians)》下一次的免费更新内容已经公布。 此次更新名为「无尽号军械库(Infinity's Armory)」,将为竞技场和战区带来新的地图,以及新的武器外观、刺杀动作和护甲。 本次的追加内容预定于下周释出,但 343 Industries 并无正式公布释出日期。

   


  本次的新地图为 Riptide(竞技场)和 Urban(战区),而其中最特别的 REQ 就是《最后一战 2(Halo 2)》时期的攻击步枪。 此外,卡宾枪的新 REQ 包括「Rain of Oblivion」和「Blood of Suban」,还有新的护甲「Achilles」,它看起来真的很酷。

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  可以从下方的 GIF 看到本次新增的刺杀动作「Wind Up」(上)和「Stop Stabbing Yourself」(下)。





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发表于 2015-12-4 06:24 PM |只看该作者
本帖最后由 kirassss 于 2015-12-4 08:13 PM 编辑

Halo 5 十二月免费内容更新 TGA 预告片

  TGA 2015 颁奖礼上 Halo 5 虽然什么都拿不到,不过 343 发布了 12 月的免费内容更新的预告片。 这次的重要内容是 Forge 编辑器模式、新的竞技场、战区地图。 新卡牌包括盔甲、徽章、武器等,经典的 M41 火箭筒会加入。

   


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