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[分享] Maple Story 最新职业!

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发表于 2011-8-13 10:23 PM |只看该作者 |倒序浏览
本帖最后由 Sotong澄 于 2011-8-14 06:00 PM 编辑

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发表于 2011-8-13 10:24 PM |只看该作者
本帖最后由 Sotong澄 于 2011-8-14 06:04 PM 编辑

Cannon Shooter




1st Job Skills:

Cannon Splash – (Shoots a fireball out, hitting up to three enemies. Targets will continue to take damage over time for a fixed duration.)
Delays: flamesplash – 960 ms
Range: 170%
Maximum Level: 20

1. MP 7 Cost, 169% Damage, hits up to 3 monsters, 2 seconds of 40% damage every 1 second
10. MP 9 Cost, 205% Damage, hits up to 3 monsters, 3 seconds of 45% damage every 1 second
20. MP 11 Cost, 245% Damage, hits up to 3 monsters, 4 seconds of 50% damage every 1 second



Punching Cannon – (A cannon punch that knocks back a large number of enemies.)
Delays: cannonSmash – 900 ms
Range: 250%
Maximum Level: 20

1. MP 12 Cost, 60% Damage, hits up to 6 monsters, 2 times, 57% chance to knockback
10. MP 14 Cost, 78% Damage, hits up to 6 monsters, 2 times, 75% chance to knockback
20. MP 18 Cost, 98% Damage, hits up to 6 monsters, 2 times, 95% chance to knockback



Gigantic Backstep – (An emergency escape measure using Cannonfire. chance to reduce target’s speed for to reduce target’s movement speed.)
Delays: giganticBackstep seconds by – 480 ms
Range: 150%
Maximum Level: 15

1. MP 45 Cost, 154% Damage, hits up to 3 monsters, 28% chance to reduce target’s speed for 2 seconds by -18
5. MP 40 Cost, 170% Damage, hits up to 3 monsters, 40% chance to reduce target’s speed for 3 seconds by -30
15. MP 20 Cost, 210% Damage, hits up to 3 monsters, 70% chance to reduce target’s speed for 5 seconds by -60



Buildup Cannon – (An improvement to the Cannon, permanently increase Weapon Attack, and Defense.)
Maximum Level: 10

1. Weapon Attack 2, Physical Defense 25, Magic Defense 25 increased
5. Weapon Attack 10, Physical Defense 125, Magic Defense 125 increased
10. Weapon Attack 20, Physical Defense 250, Magic Defense 250 increased

Fortune Attack – No Description
Maximum Level: 1



2nd Job Skill

Slug Shot – (Shoots many small shots forward, hitting multiple enemies at once.)
Delays: swiftShot – 840 ms
Range: 100%
Maximum Level: 20

1. MP 16 Cost, 163% Damage, hits up to 4 monsters, uses 2 bullets
10. MP 20 Cost, 190% Damage, hits up to 4 monsters, uses 2 bullets
20. MP 24 Cost, 220% Damage, hits up to 4 monsters, uses 2 bullets



Monkey Rush Boom – (Several explosive oak barrels are thrown out. The barrels will knockback monsters and explode, causing more damage in a fixed area)
Delays: rushBoom – 930 ms
Range: 45%
Maximum Level: 20

1. MP 20 Cost, 31% Damage, hits up to 8 monsters, hits 3times, explodes doing 293% Damage
10. MP 24 Cost, 40% Damage, hits up to 8 monsters, hits 3times, explodes doing 320% Damage
20. MP 28 Cost, 50% Damage, hits up to 8 monsters, hits 3times, explodes doing 350% Damage



Cannon Booster – (Uses MP to increase weapon speed by 2. \nPrerequisite: #cLevel 5 Cannon Mastery#)
Delays: cannonBooster – 600 ms
Maximum Level: 20

1. MP 30 Cost, 10 second duration weapon speed increase
10. MP 21 Cost, 100 second duration weapon speed increase
20. MP 11 Cost, 200 second duration weapon speed increase



Monkey Magic – (Monkey magic that increases party member’s HP, MP, stats, speed, jump, accuracy, and avoid for a set amount of time. Can work concurrently with other skills.)
Delays: piratebless – 1350 ms
Range: 512%
Maximum Level: 20

1. MP 30 Cost, 15 second duration, HP 15, MP 15, All Stats 1, Speed 1, Jump 1, Accuracy 8, Avoid 8 increased
10. MP 40 Cost, 150 second duration, HP 150, MP 150, All Stats 10, Speed 5, Jump 3, Accuracy 80, Avoid 80 increased
20. MP 55 Cost, 300 second duration, HP 300, MP 300, All Stats 20, Speed 10, Jump 5, Accuracy 160, Avoid 160 increased



Critical Fire – (Passive increase to Critical Rate and Minimum Critical Damage.)
Maximum Level: 15

1. Critical Rate +6%, Minimum Critical Damage +6%
5. Critical Rate +10%, Minimum Critical Damage +7%
15. Critical Rate +20%, Minimum Critical Damage +10%

Cannon Mastery – (Passively increase the minimum damage and accuracy with a Cannon.)
Maximum Level: 20

1. Weapon Mastery +12%, Accuracy +6
10. Weapon Mastery +30%, Accuracy +60
20. Weapon Mastery +50%, Accuracy +120

Pirate Training – (Pirate’s secret training that increases strength and dexterity)
Maximum Level: 10

1. STR +3, DEX +3
5. STR +15, DEX +15
10. STR +30, DEX +30






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3#
发表于 2011-8-13 10:24 PM |只看该作者
本帖最后由 Sotong澄 于 2011-8-14 06:07 PM 编辑

3rd Job Skills:

Cannon Spike – (Penetrate multiple enemies with a drill.)
Delays: cannonSpike – 960 ms
Range: 450%
Maximum Level: 20

1. MP 28 Cost, 242% Damage, hits up to 6 monsters 3 times
10. MP 32 Cost, 260% Damage, hits up to 6 monsters 3 times
20. MP 36 Cost, 280% Damage, hits up to 6 monsters 3 times







Monkey Power Boom – (Simultaneously explode multiple bombs, hitting monsters in every direction stunning them. Passively increases Monkey Rush Boom. Prerequisite: Level 20 Monkey Rush Boom)
Delays: cannonSlam – 1260 ms
Range: 250%
Maximum Level: 20

1. Active Effect: MP 30 Cost, 123% Damage, hits up to 8 monsters 4 times, 45% chance to stun target for 2 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 3%
10. Active Effect: MP 38 Cost, 150% Damage, hits up to 8 monsters 4 times, 70% chance to stun target for 3 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 15%
20. Active Effect: MP 46 Cost, 180% Damage, hits up to 8 monsters 4 times, 95% chance to stun target for 4 seconds\nPassive Effect: Permanently increase Monkey Rush Boom Damage by 30%



Monkey Wave – (Uses sound to attack nearby enemies. Gather up power to release a powerful blast, which does ‘maximum output’, when it criticals.)
Delays: noiseWave – 600 ms
Range: 500%
Maximum Level: 20

1. MP 35 Cost, Maximum 620% Damage, 45% chance to stun, on Critical 50% chance to do ‘maximum output’
10. MP 45 Cost, Maximum 800% Damage, 70% chance to stun, on Critical 75% chance to do ‘maximum output’
20. MP 55 Cost, Maximum 1000% Damage, 95% chance to stun, on Critical 100% chance to do ‘maximum output’





Cannon Jump – (Shoot into the ground, causing a jump. Nearby enemies will take damage from the shot.)
Delays: cannonJump – 480 ms
Range: 60%
Maximum Level: 15

1. MP 60 Cost, 168% Damage, hits up to 6 monsters, and jumps
5. MP 55 Cost, 180% Damage, hits up to 6 monsters, and jumps
15. MP 35 Cost, 210% Damage, hits up to 6 monsters, and jumps



Oak Barrel Roulette – (Randomly acquire a buff from an exploded oak barrel. If you are attacked while using this skill, there is a chance the enemy will suffer a status effect.)
Delays: monkeyBoomboom – 2400 ms
Maximum Level: 10

1. MP 35 Cost, 186 second duration. When attacked 3% chance the target will suffer Darkness, Stun, Freeze, or Slow for 3 seconds\n#cCooldown 57 seconds#
5. MP 45 Cost, 210 second duration. When attacked 15% chance the target will suffer Darkness, Stun, Freeze, or Slow for 4 seconds\n#cCooldown 45 seconds#
10. MP 60 Cost, 240 second duration. When attacked 30% chance the target will suffer Darkness, Stun, Freeze, or Slow for 5 seconds\n#cCooldown 30 seconds#



Lucky Dice – (Roll a dice for a buff. Get a 1 and get nothing.)
Delays: alert3 – 1500 ms
Maximum Level: 20

1. MP 40 Cost, Buff duration 66 seconds\n#cCooldown 500 seconds#
10. MP 50 Cost, Buff duration 120 seconds\n#cCooldown 350 seconds#
20. MP 60 Cost, Buff duration 180 seconds\n#cCooldown 200 seconds#



Liinposeu Cannon – (Permanently increases weapon attack and weapon speed.)
Maximum Level: 15

1. Weapon Attack +2, Weapon Speed -1
5. Weapon Attack +10, Weapon Speed -1
15. Weapon Attack +30, Weapon Speed -1

Vital Extreme – (Strengthens Cannon, increasing its attack power and attack speed. (Seemingly incorrect description))
Maximum Level: 20

1. Maximum HP +6%, Physical Defense +5%, Status Abnormality Resistance +1%
10. Maximum HP +15%, Physical Defense +50%, Status Abnormality Resistance +10%
20. Maximum HP +25%, Physical Defense +100%, Status Abnormality Resistance +20%

Counter-Attack Shot – (When attacked, there is a chance to counterattack with your Cannon.)
Delays: counterCannon – 420 ms
Maximum Level: 15

1. 6% chance to counter-attack with 104% Damage
5. 10% chance to counter-attack with 120% Damage
15. 20% chance to counter-attack with 160% Damage






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4#
发表于 2011-8-13 10:36 PM |只看该作者
期待啊啊啊啊 <3<3<3

虽然比较期待Mercedes. xD






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5#
发表于 2011-8-13 10:47 PM |只看该作者
失望的maple,一直只会出新职业
看来是时候结束了8年的maple生涯






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发表于 2011-8-13 10:50 PM |只看该作者
本帖最后由 Sotong澄 于 2011-8-14 06:10 PM 编辑

4th Job Skills:

Cannon Bazooka – (Shoot a powerful cannon at multiple enemies.)
Delays: superCannon – 1440 ms
Range: 695%
Maximum Level: 30

1. MP 35 Cost, 534% Damage, hits up to 6 monsters 2 times
15. MP 50 Cost, 590% Damage, hits up to 6 monsters 2 times
30. MP 65 Cost, 650% Damage, hits up to 6 monsters 2 times



Cannon Buster – (Unleash concentrated fire on the enemy ahead.)
Delays: immolation – 750 ms
Range: 150%
Maximum Level: 30

1. MP 35 Cost, 262% Damage, hits up to 3 monsters 3 times
15. MP 44 Cost, 290% Damage, hits up to 3 monsters 3 times
30. MP 53 Cost, 320% Damage, hits up to 3 monsters 3 times



Battleship: Nautilus – (Command the Battleship Nautilus to attack many enemies.)
Delays: bombExplosion – 2880 ms
Range: 400%
Maximum Level: 30

1. MP 350 Cost, 455% Damage, hits up to 15 monsters 3 times\n#cCooldown 60 seconds#
15. MP 350 Cost, 525% Damage, hits up to 15 monsters 3 times\n#cCooldown 46 seconds#
30. MP 350 Cost, 600% Damage, hits up to 15 monsters 3 times\n#cCooldown 30 seconds#







Magnetic Anchor – (Summons forth a powerful magnetic anchor. The magnetic anchor pulls monsters towards itself, causing damage and dealing damage after self-destruction when it expires.)
Delays: magneticCannon – 900 ms
Range: 350%
Maximum Level: 15

1. MP 62 Cost, 6 second summon duration, at fixed intervals 220% Damage done in a fixed area, pulling monsters. After duration expires 508%self-destruction damage
5. MP 62 Cost, 10 second summon duration, at fixed intervals 300% Damage done in a fixed area, pulling monsters. After duration expires 540%self-destruction damage
15. MP 86 Cost, 20 second summon duration, at fixed intervals 500% Damage done in a fixed area, pulling monsters. After duration expires 620%self-destruction damage





Support Monkey Twins – (Summons elite twin monkey gunners to assist battle.)
Maximum Level: 15

1. MP 50 Cost, 96 second summon duration, each doing 144% Damage, hits up to 3 monsters
5. MP 65 Cost, 120 second summon duration, each doing 160% Damage, hits up to 3 monsters
15. MP 95 Cost, 180 second summon duration, each doing 200% Damage, hits up to 3 monsters



Maple Hero – (Increases stats.)
Delays: alert3 – 1500 ms
Range: 400%
Maximum Level: 30

1. MP 10 Cost, 30 second duration increasing all stats by 1%
15. MP 40 Cost, 450 second duration increasing all stats by 8%
30. MP 70 Cost, 900 second duration increasing all stats by 15%



Hero’s Will – (Cures you from being Seduced. The cooldown decreases as the skill level increases.)
Maximum Level: 5

1. MP 30 Cost, Cooldown: 600 seconds
5. MP 30 Cost, Cooldown: 360 seconds



Double Lucky Dice – (Roll two dice. If they are matching, you gain a very strong buff. Prerequisite: Level 20 Lucky Dice)
Delays: alert3 – 1500 ms
Pre-requisite: Level 20
Maximum Level: 5

1. MP 60 Cost, Buff duration increase 184 seconds\n#cCooldown 200 seconds#
5. MP 60 Cost, Buff duration increase 200 seconds\n#cCooldown 200 seconds#



Hyper Monkey Spell – (Monkey Magic’s effects are increased. Prerequisite: Level 20 Monkey Magic.)
Delays: piratebless – 1350 ms
Range: 512%
Pre-requisite: Level 20
Maximum Level: 30

1. MP 60 Cost, 300 second duration HP +323, MP +323, All Stats +25, Speed +11, Jump +6, Accuracy +163, Avoid + 163
15. MP 70 Cost, 300 second duration HP +505, MP +505, All Stats +32, Speed +13, Jump +8, Accuracy +205, Avoid + 205
30. MP 80 Cost, 300 second duration HP +700, MP +700, All Stats +40, Speed +15, Jump +10, Accuracy +250, Avoid + 250



Overburn Cannon – (Cannon efficiency is improved to its utmost limits, permanently increasing its damage. Also allows for ignoring target defense.)
Maximum Level: 30

1. Permanently increases damage by 11%, Ignore 5% Monster Defense
15. Permanently increases damage by 25%, Ignore 12% Monster Defense
30. Permanently increases damage by 40%, Ignore 20% Monster Defense

Pirate Spirit – (Permanently increases chance counterattack, and adds stance.)
Maximum Level: 30

1. Active Effect: MP 30 Cost, 10 second duration, 22% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 1%
15. Active Effect: MP 45 Cost, 150 second duration, 50% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 8%
30. Active Effect: MP 60 Cost, 300 second duration, 80% chance of Stance effect\n Passive Effect: Permanently increases counter-attack rate by 15%




Mercedes



Mercedes Beginner

Elf’s recovery – (Nature-purified using energy continues to recover HP and MP.)
Info: type = 50
Maximum Level: 1
4 per second up to HP and MP as the # x% HP and MP recovery
4 per second, HP and Max MP by 10% of HP and MP recovery

Stylish Move – (A ladder or rope can move up quickly.)
Activate commands: ↑ + Jump
Info: type = 12, morph = 1
Delays: fastest – 720 ms
Animations: effect
Maximum Level: 1
From a ladder or rope can be used [Activate commands: ↑ + Jump]



Speed Mastery – (He was born with elves and attack speed faster maneuverability to fly aboard.)
Info: type = 50
Maximum Level: 1
Step 1 to permanently improve the attack speed and movement speed # psdSpeed, jeompeuryeok # psdJump rise
Step 1 to permanently improve the attack speed and movement speed 10, elevation 20 jeompeuryeok

Elf’s Blessing – (Racial skill ewoorelro to return the blessing of the ancient Elves, and permanently may receive additional experience.)
Info: pvp = 0
Maximum Level: 1
When using ewoorelro return (cooldown: cooltime seconds) Additional effect: Permanently added # expR% EXP acquisition
When using ewoorelro return (cooldown: 1,800 seconds) Additional effect: Permanently acquired an additional 10% EXP









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发表于 2011-8-13 11:00 PM |只看该作者
本帖最后由 Sotong澄 于 2011-8-14 06:12 PM 编辑

Mercedes 1st Job

Speed Dualshot – (Shoot arrows at many enemies in front of you.)
Info: type = 2, multiTargeting = 1, rectBasedOnTarget = 1
Delays: speedDualShot – 720 ms
Range: 120%
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage% , Number of Hits: #bulletCount
1. MP Cost: 8, Max Monsters Hit: 3, Damage: 96% , Number of Hits: 2
10. MP Cost: 10, Max Monsters Hit: 3, Damage: 105% , Number of Hits: 2
20. MP Cost: 14, Max Monsters Hit: 3, Damage: 115% , Number of Hits: 2





Potential power – (Permanently increase your latent potential. Increases speed, maximum speed, and provides a fixed chance to avoid enemy attacks.)
Info: type = 50
Maximum Level: 15
Speed: +#psdSpeed, Maximum Speed: #u, Evasion Rate: +#er%
1. Speed: +2, Maximum Speed: 151, Evasion Rate: +6%
10. Speed: +20, Maximum Speed: 160, Evasion Rate: +15%
15. Speed: +30, Maximum Speed: 165, Evasion Rate: +20%

Acrobatic jumps – (While in mid-air, jump again to glide forward. As the skill level increases, distance traveled improves.)
Info: type = 40, casterMove = 1, avaliableInJumpingState = 1
Delays: spiritJump – 240 ms
Maximum Level: 10
MP Cost: #mpCon, Jump a fixed distance
1. MP Cost: 28, Jump a fixed distance
5 MP Cost: 20, Jump a fixed distance
10. MP Cost: 10, Jump a fixed distance



Sharp Aiming – (Increases Critical Hit Rate.)
Info: type = 50
Maximum Level: 20
Critical Hit Rate: +#cr%
1. Critical Hit Rate: +2%
10. Critical Hit Rate: +20%
20. Critical Hit Rate: +40%






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无敌名嘴

个性是无法抄袭的

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8#
发表于 2011-8-13 11:12 PM |只看该作者
失望啦 一直加新的job






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发表于 2011-8-13 11:21 PM |只看该作者
没玩了那么多年~那么多新的job咯~~玩不起啊






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发表于 2011-8-13 11:58 PM |只看该作者
本帖最后由 Sotong澄 于 2011-8-14 06:14 PM 编辑

Mercedes 2nd Job

Cross Piercing – (Use the force of nature to repeatedly shoot a sharp arrow. Can pierce through enemies.)
Info: type = 2, piercing = 1
Delays: crossPiercing – 810 ms
Final Attack: dualBow
Maximum Level: 20
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Damage: #damage%, Hits: #bulletCount
1. MP Cost: 14, Max Monsters Hit: 6, Damage: 45%, Hits: 2
10. MP Cost: 19, Max Monsters Hit: 6, Damage: 63%, Hits: 2
20. MP Cost: 24, Max Monsters Hit: 6, Damage: 83%, Hits: 2







Charge Drive – (Make enemies in front of you slide, and then knock them into the air. Enemies in the air will take extra damage.)
Info: type = 1, areaAttack = 1, pushTarget = 1, casterMove = 1
Delays: elfrush – 600 ms
Range: 350%
Final Attack: dualBow
Maximum Level: 15
MP Cost: #mpCon, Max Monsters Hit: #mobCount, Rushing Damage: #damage%, Tossing Damage: #w%, Extra Damage (to airborne enemies): #x%
1. MP Cost: 20, Max Monsters Hit: 8, Rushing Damage: 102%, Tossing Damage: 182%, Extra Damage (to airborne enemies): 2%
10. MP Cost: 23, Max Monsters Hit: 8, Rushing Damage: 120%, Tossing Damage: 200%, Extra Damage (to airborne enemies): 20%
15. MP Cost: 25, Max Monsters Hit: 8, Rushing Damage: 130%, Tossing Damage: 210%, Extra Damage (to airborne enemies): 30%





Dual Bowgun Booster – (Using MP, Duration: increases the attack speed of your Dual Bows by two levels. Required Skill: Dual Bowgun Mastery Level 5)
Info: type = 10
Delays: alert2 – 600 ms
Pre-requisite: Level 5 Dual Bowgun Mastery
Maximum Level: 20
MP Cost: #mpCon, Duration: #time sec
1. MP Cost: 30, Duration: 10 sec
10. MP Cost: 21, Duration: 100 sec
20. MP Cost: 11, Duration: 200 sec



Soul Purify – (Recover HP and MP from damage done to enemies. Maximum HP and MP recovered cannot exceed 10% of your max HP or MP.)
Info: type = 11, hpDrain = 1, condition = attack, magicSteal = 1, mpDrain = 1
Delays: alert6 – 990 ms
Maximum Level: 15
MP Cost: # mpCon consumption, # time second # x% of damage as the enemy gave HP recovery -> MP # mpCon consumption, # time second # x% of damage as the enemy gave HP recovery
1. MP Cost: 25, Duration: 68 sec, Recover 1% of Damage dealt as HP
10. MP Cost: 40, Duration: 140 sec, Recover 4% of Damage dealt as HP
15. MP Cost: 45, Duration: 180 sec, Recover 5% of Damage dealt as HP



Final Shot – (Shoot arrows wildly at monsters knocked into the air by Charge Drive. Can only be used after Charge Drive. Required Skill: Charge Drive Level 1)
Info: type = 1, areaAttack = 1
Delays: elfrush_final – 900 ms
Range: 90%
Pre-requisite: Level 1 Charge Drive
Maximum Level: 5
MP Cost: #mpCon, Maximum Monsters Hit: #mobCount, Damage: #damage%, Number of Hits: #attackCount, Extra damage (to airbourne enemies): #x%
1. MP Cost: 12, Maximum Monsters Hit: 8, Damage: 59%, Number of Hits: 4, Extra damage (to airbourne enemies): 4%
5 MP Cost: 16, Maximum Monsters Hit: 8, Damage: 75%, Number of Hits: 4, Extra damage (to airbourne enemies): 20%





Dual Bowgun Mastery – (Increases the weapon mastery and accuracy of dual bowguns.)
Info: type = 50
Maximum Level: 20
Dual Bowgun Mastery: +#mastery%, Accuracy: +#accX
1. Dual Bowgun Mastery: +12%, Accuracy: +6
10. Dual Bowgun Mastery: +30%, Accuracy: +60
20. Dual Bowgun Mastery: +50%, Accuracy: +120

Final Attack: Dual Bowgun – (Grants a chance to deal additional damage after an attack. Must have a dual bowgun equipped. Required Skill: Dual Bowgun Mastery Level 3)
Info: type = 53, finalAttack = 1, condition = attack
Pre-requisite: Level 3 Dual Bowgun Mastery
Maximum Level: 20
Proc Rate: #prop%, Damage: #damage%
1. Proc Rate: 2%, Damage: 100%
10. Proc Rate: 20%, Damage: 125%
20. Proc Rate: 40%, Damage: 150%



Physical Training – (Permanently increases strength and dexterity.)
Info: type = 50
Maximum Level: 10
Strength: +#strX, Dexterity: +#dexX
1. Strength: +3, Dexterity: +3
5 Strength: +15, Dexterity: +15
10. Strength: +30, Dexterity: +30






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