System Shock 3 Officially Revealed
睽违 16 年系列续作曝光 《网络奇兵 3》官网正式上线
游戏厂商 OtherSide Entertainment 近日曝光《网络奇兵 3(暂译,原名:System Shock 3)》游戏官网,并于官网上公布一小段语音。
《网络奇兵》原先是由 Irrational Games 开发的科幻题材角色扮演游戏,距离第二部系列作《网络奇兵 2》于 1999 年上市至今已 16 年,游戏也再次有相关消息。
上个月,游戏厂商 Night Dive CEO Stephen Kick 宣布获得了《网络奇兵》系列开发权,除了计划重制游戏外,也预定会与其他伙伴推出新作品。 而近日,OtherSide Entertainment 正式曝光《网络奇兵 3》官网与一段语音「你以为我已经忘了你了,虫子? (Did you think I’d forgotten you, insect?)」。 虽然目前没有公开游戏将推在何种平台,但官方同步公开一份问卷,其中一项问题在调查玩家对于游戏的平台喜好,选项中便包含 PC、PS4 和 Xbox One 等。
作者: kirassss 时间: 2016-2-18 07:00 AM Warren Spector joins OtherSide Entertainment
Warren Spector joins OtherSide Entertainment
OtherSide Entertainment is thrilled to announce that Warren Spector, one of the leading creative minds in the game industry, will soon be joining the company.
Warren has been a producer, designer, and director behind some of the industry’s most beloved games, including System Shock, Deus Ex, and the Ultima series. He led Junction Point Studios in creating the best-selling Disney Epic Mickey and recently oversaw the Denuis-Sam Gaming Academy post-baccalaureate program at UT Austin.
Warren has acted as a Creative Advisor to OtherSide since the studio’s inception. Following the end of this semester’s classes at UT Austin, he will transition into a full-time position as one of OtherSide’s Studio Directors. Warren will continue to help in a creative capacity on Underworld Ascendant and, later this year, ramp up and lead the team developing System Shock 3.
Warren has a long history working with members of the OtherSide team, having collaborated with founder Paul Neurath on the original Ultima Underworld games, Thief: The Dark Project, and System Shock.
“I’m delighted to have Warren stepping up into a director role at OtherSide and helping lead the charge with our innovative approach to gaming,” says Paul. “I can think of no one better suited to take on this creative challenge. Warren has changed the industry before and will do so again.”
“I’ve loved working with students as Director of the Denius-Sams Gaming Academy in the University of Texas’ Moody College of Communication,” says Warren. “But when the opportunity to have a bigger role in bringing Underworld Ascendant to life, as well as playing in the System Shock universe once again, helping to bring these games to a 21st century audience, I just couldn’t say no. Working on System Shock was one of the most fulfilling things I’ve done in my career and it’s hard to describe how much I’m looking forward to sharing with players what SHODAN has been up to since the last game was released.”
Efforts on System Shock 3 will accelerate this year under Warren’s direction, while OtherSide continues working on Underworld Ascendant, the successor to the Ultima Underworld series.
Everyone at OtherSide is excited to add Warren to the team and System Shock 3 as the second title in the company’s growing stable of games.
Nightdive Studios’ System Shock remake, which was is in its final week of funding on Kickstarter (but already over its funding goal), is coming to PlayStation 4 in addition to PC, the developer announced.
“When we launched this Kickstarter, supporting PS4 was a possibility, but we hadn’t started talking to Sony just yet about it,” project director Jason Fader said in a blog post. “We were all focused on wrapping the demo up and prepping the Kickstarter.”
Fader continued, “After we saw the overwhelming demand for PS4, we reshuffled our priorities and focused on talking to Sony about making that happen. After a few weeks and lotttts of emails, we are officially on track for bringing System Shock to the PS4! No stretch goal for it. We’re adding it in as a thank you to our backers that put their faith in us.”
While an Xbox One version has not been confirmed, Fader notes that “we already had strong contacts at Microsoft from prior projects, so supporting Xbox One was less of an unknown.”
Imagine you’re a hacker in the future. You’re trapped on a space station with a megalomaniacal AI bent on mankind’s destruction named SHODAN. You need to survive and defeat her, or mankind will be lost. No pressure, right? Oh, and you’ll be facing her monstrous constructs and warped mutations of humans along the way. Your tools are your wits, weapons you find, computer systems to hack, and corners you can hide in. Good luck!
Starbreeze to publish System Shock 3
《劫薪日》系列开发商 Starbreeze 宣布投资《网络奇兵 3》并获游戏发行权
转载 - 巴哈姆特
位于瑞典斯德哥尔摩游戏开发商暨发行商 Starbreeze 今(15)日宣布投资《网络奇兵 3(暂译,原名:System Shock 3)》 1200 万美元,并获得 PC 版与其他平台版本发行权。
《网络奇兵》原先是由 Irrational Games 开发的科幻题材角色扮演游戏,距离第二部系列作《网络奇兵 2》于 1999 年上市至今已 16 年,游戏也再次有相关消息。 2015 年底,游戏厂商 Night Dive CEO Stephen Kick 宣布获得了《网络奇兵》系列开发权并由 Otherside Entertainment 开发制作《网络奇兵 3》。
Starbreeze Publishing signs OtherSide Entertainment’s System Shock 3
Starbreeze, an independent creator, publisher and distributor of high quality entertainment products, has signed a publishing agreement with Otherside Entertainment regarding the game System Shock 3. Starbreeze will invest $12 million to bring the game to PC and other platforms.
System Shock 3 – The latest in the series of landmark, award-winning games from Otherside Entertainment is in development under the direction of industry legend Warren Spector and a dream team behind such ground breaking games including the original System Shock & System Shock 2, as well as Thief: The Dark Project and Deus Ex.
“System Shock is one of those iconic franchises in the history of games that still gets my blood going and Mr. Spector is one of the founding fathers of the modern action RPG” said Bo Andersson-Klint, Starbreeze CEO. “We’re greatly looking forward to bringing System Shock 3 to players world wide in our collaboration with Otherside Entertainment and Warren Spector’s team. I’ll be first in line to play”.
“We are thrilled to be partnering with Starbreeze for System Shock 3,” said OtherSide’s CEO Paul Neurath. They truly get games and gamers, and have been able to translate that understanding into a robust publishing business, and build thriving gaming communities around their franchises.”
Starbreeze will be able to recoup 120% of its full investment including marketing costs. Starbreeze share of revenues will become 50% after the investment is recouped. Otherside Entertainement will retain 100% of the intellectual property relating to System Shock 3.
System Shock 3 is currently in the early concept stages of development. Fans can go to the game site to receive updates as they become available.作者: kirassss 时间: 2018-1-25 07:36 AM
[youtube]gt9I-NfH81M[/youtube]作者: kirassss 时间: 2018-2-17 01:21 PM 本帖最后由 kirassss 于 2018-2-17 02:59 PM 编辑
System Shock Remastered Development put on Hiatus
《网络奇兵:重制版》项目遇瓶颈 开发陷入停滞!
Sometimes You Need to Take a Step Back in Order to Take Two Steps Forward
In March of 2016, Nightdive Studios released our video of our vision of System Shock Remastered. Done in Unity it was an immediate hit with almost a half million views on YouTube. In June of 2016 we launched a Kickstarter campaign to make the vision into a reality. It was tremendously successful with over 21,000 backers contributing over $1.3 million to the campaign. We put together a development team and began working on the game. But along the way something happened.
Maybe we were too successful. Maybe we lost our focus. The vision began to change. We moved from a Remaster to a completely new game. We shifted engines from Unity to Unreal, a choice that we don’t regret and one that has worked out for us. With the switch we began envisioning doing more, but straying from the core concepts of the original title.
As our concept grew and as our team changed, so did the scope of what we were doing and with that the budget for the game. As the budget grew, we began a long series of conversations with potential publishing partners. The more that we worked on the game, the more that we wanted to do, and the further we got from the original concepts that made System Shock so great.
Ultimately the responsibility for the decisions rests with me. As the CEO and founder of Nightdive Studios, a company that was built on the restoration of the System Shock franchise, I let things get out of control. I can tell you that I did it for all the right reasons, that I was totally committed to making a great game, but it has become clear to me that we took the wrong path, that we turned our backs on the very people who made this possible, our Kickstarter backers.
I have put the team on a hiatus while we reassess our path so that we can return to our vision. We are taking a break, but NOT ending the project. Please accept my personal assurance that we will be back and stronger than ever. System Shock is going to be completed and all of our promises fulfilled.